Virtual Reality (VR) Content Creation Market
By Type;
Games, Education & Training, Entertainment, Healthcare and Marketing & AdvertisingBy Device Compatibility;
Head-Mounted Displays (HMDs), Mobile Devices, Consoles and PCsBy Content Format;
360-Degree Videos, Interactive Experiences, Virtual Worlds and Augmented Reality (AR) ContentBy End-User Industry;
Gaming, Education, Healthcare, Retail and AutomotiveBy Geography;
North America, Europe, Asia Pacific, Middle East & Africa and Latin America - Report Timeline (2021 - 2031)Virtual Reality (VR) Content Creation Market Overview
Virtual Reality (VR) Content Creation Market (USD Million)
Virtual Reality (VR) Content Creation Market was valued at USD 5,292.88 million in the year 2024. The size of this market is expected to increase to USD 104,834.32 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 53.2%.
Virtual Reality (VR) Content Creation Market
*Market size in USD million
CAGR 53.2 %
| Study Period | 2025 - 2031 |
|---|---|
| Base Year | 2024 |
| CAGR (%) | 53.2 % |
| Market Size (2024) | USD 5,292.88 Million |
| Market Size (2031) | USD 104,834.32 Million |
| Market Concentration | Low |
| Report Pages | 306 |
Major Players
- Unity Technologies
- Epic Games
- Adobe Inc.
- Autodesk, Inc.
- Foundry (formerly The Foundry Visionmongers Limited)
- Google LLC
Market Concentration
Consolidated - Market dominated by 1 - 5 major players
Virtual Reality (VR) Content Creation Market
Fragmented - Highly competitive market without dominant players
Virtual Reality (VR) Content Creation Market is witnessing strong momentum as more sectors embrace immersive digital media. Over 60% of content creators are now adopting virtual reality solutions to deliver more engaging experiences. With user demand rising for interactive and realistic environments, the space presents growing opportunities for innovation and differentiation. Enhanced focus on visual storytelling is shaping new strategies in the media development landscape.
Innovation Fueling Market Expansion
Around 55% of content producers are incorporating real-time 3D rendering and VR animation tools to improve production efficiency and content realism. The push toward next-gen immersive storytelling is driving major technological advancements in design tools. Businesses are adopting creative strategies that integrate AI, motion capture, and spatial sound to offer superior VR experiences. These innovations are key to sustaining long-term growth in the content creation ecosystem.
Enterprise Integration Driving Opportunities
Nearly 58% of enterprise users are deploying VR content for applications in training, design, and virtual walkthroughs. This expanding use is creating significant opportunities for service providers to deliver tailored solutions. Businesses are leveraging VR for interactive engagement, boosting adoption rates across sectors. These trends reflect a promising future outlook, with enterprises actively investing in scalable VR content platforms.
Future-Ready Market Trajectory
With more than 65% of studios planning to increase their VR content investments, the market is on a clear path toward expansion. The rising demand for personalized immersive content is compelling firms to embrace continuous innovation. Forward-thinking strategies focus on enhancing engagement while maintaining efficient production cycles. As the industry evolves, technological advancements will remain central to shaping the market’s growth potential.
Virtual Reality (VR) Content Creation Market Key Takeaways
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Virtual Reality (VR) Content Creation Market is experiencing significant growth, driven by increasing demand for immersive experiences across various industries such as gaming, education, healthcare, and real estate.
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Software tools dominate the market, enabling creators to develop interactive and engaging VR content with enhanced capabilities for 3D modeling, animation, and real-time rendering.
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The gaming industry leads the adoption of VR content, with developers leveraging immersive technologies to create interactive and realistic gaming experiences that captivate users.
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North America holds a significant share of the market, supported by strong investments in VR technologies and a high demand for innovative content creation solutions.
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Technological advancements, including the integration of artificial intelligence and machine learning, are enhancing the efficiency and creativity of VR content creation processes.
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Challenges such as high development costs and the need for specialized skills are being addressed through the development of user-friendly platforms and tools that democratize VR content creation.
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The market is witnessing a shift towards cloud-based VR content creation platforms, enabling collaborative development and reducing the need for extensive hardware resources.
VR Content Creation Market Recent Developments
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In October 2022, Meta Platforms partnered with Microsoft to integrate Microsoft Office 365 tools into Meta's VR platform, enabling Word, Excel, PowerPoint, Outlook, and SharePoint to be used in virtual workspaces with Quest and Quest Pro headsets.
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In March 2023, Flipside XR launched Flipside Studio, a VR software for real-time animated video creation, compatible with Meta Quest 2 and Rift/Rift S headsets, enhancing virtual production for the entertainment sector.
Virtual Reality (VR) Content Creation Market Segment Analysis
In this report, Virtual Reality (VR) Content Creation Market has been segmented by Type, Device Compatibility, Content Format, End-User Industry, and Geography.
Virtual Reality (VR) Content Creation Market, Segmentation by Type
VR content creation market by type covers diverse applications such as Games, Education & Training, Entertainment, Healthcare, and Marketing & Advertising. Each type addresses specific audience demands, leveraging immersive experiences and interactive technologies that drive engagement and brand recall. Continuous advancements in graphics rendering and AI-driven storytelling have further expanded the potential of VR content across sectors.
Games
The gaming segment represents one of the largest contributors, accounting for a major share of the VR content creation market. Companies are investing heavily in realistic simulations, dynamic environments, and cross-platform compatibility, making gaming a driving force behind VR hardware sales and software innovation. Increasing adoption of multiplayer VR environments and cloud-based gaming is fueling its global expansion.
Education & Training
The education and training segment leverages VR to enhance experiential learning, offering immersive simulations for fields like engineering, medicine, and defense. The adoption rate has surpassed 40% in technical institutions, as VR facilitates safe, repeatable training environments. This trend is expected to grow further as governments invest in digital learning infrastructure.
Entertainment
The entertainment segment utilizes VR for movies, concerts, and theme park experiences, revolutionizing audience engagement. The rise of virtual events and VR streaming platforms is reshaping traditional entertainment models, providing on-demand access to immersive content that enhances viewer satisfaction and brand monetization opportunities.
Healthcare
The healthcare segment uses VR for surgical simulation, pain management, and mental health therapies. With over 30% of hospitals in developed regions integrating VR-based training modules, the segment showcases strong growth driven by clinical validation and cost-efficient patient care methods. Partnerships between medical technology providers and VR developers continue to expand its scope.
Marketing & Advertising
The marketing and advertising segment is transforming brand storytelling through immersive product demonstrations and virtual showrooms. Companies leverage VR to increase consumer engagement by up to 70%, according to industry reports. Integration of 3D visualization and interactive branding campaigns further amplifies its adoption among global advertisers.
Virtual Reality (VR) Content Creation Market, Segmentation by Device Compatibility
By device compatibility, the market includes Head-Mounted Displays (HMDs), Mobile Devices, Consoles, and PCs. The increasing versatility of these devices has enhanced the accessibility and affordability of VR content. Advancements in processor performance and wireless connectivity have further boosted compatibility and immersive quality across platforms.
Head-Mounted Displays (HMDs)
The HMD segment dominates the VR ecosystem, supported by major brands such as Meta, HTC, and Sony. Growing affordability of standalone VR headsets and the introduction of advanced features like eye tracking and haptic feedback have made HMDs central to immersive experiences across both consumer and enterprise applications.
Mobile Devices
The mobile device segment benefits from high smartphone penetration and affordable VR viewers. This compatibility drives widespread adoption, particularly in emerging markets where entry-level solutions are in demand. The development of mobile-optimized VR apps continues to enhance user convenience and content accessibility.
Consoles
The console segment remains a strong contributor due to platforms like PlayStation VR. High-performance gaming consoles provide enhanced graphics and smoother performance, ensuring superior content quality. Integration with cloud-based content and cross-device playability supports sustained growth.
PCs
The PC-based segment caters to professional users and developers who require powerful processing capabilities. PCs remain the platform of choice for content creators due to flexibility in editing, rendering, and testing high-quality immersive applications. The segment benefits from advancements in GPU technologies and AI-driven optimization.
Virtual Reality (VR) Content Creation Market, Segmentation by Content Format
The market by content format is segmented into 360-Degree Videos, Interactive Experiences, Virtual Worlds, and Augmented Reality (AR) Content. Each format offers unique engagement models, catering to different user expectations and industry applications.
360-Degree Videos
The 360-degree video segment allows immersive storytelling through panoramic perspectives, making it ideal for tourism, marketing, and education. Increasing affordability of 360° cameras and editing tools is driving content production, with brands using it to offer real-world simulations and product showcases.
Interactive Experiences
The interactive experiences segment is gaining traction through gamified storytelling and user-driven narratives. This format offers higher engagement, with completion rates up to 60% greater than traditional content. Integration of AI for personalized experiences further enhances its potential in training and entertainment sectors.
Virtual Worlds
The virtual worlds segment underpins metaverse applications, creating persistent, shared digital environments. These worlds are used for social interactions, corporate meetings, and events. The increasing collaboration between VR developers and blockchain startups is driving new monetization models based on virtual economies.
Augmented Reality (AR) Content
The AR content segment bridges the gap between virtual and physical realities, providing interactive overlays that enhance user experience. As AR-VR integration evolves, brands are using mixed reality storytelling to engage users across retail and education sectors, boosting overall market growth.
Virtual Reality (VR) Content Creation Market, Segmentation by End-User Industry
The market by end-user industry includes Gaming, Education, Healthcare, Retail, and Automotive. Each sector applies VR content differently to achieve operational efficiency, consumer engagement, and innovation.
Gaming
The gaming industry leads the adoption of VR content creation tools, representing more than 45% of total market revenue. Game developers are investing in realistic physics engines and multi-sensory environments that elevate the user experience. Strategic partnerships with hardware makers continue to expand immersive gaming ecosystems.
Education
In the education sector, VR is enhancing interactive learning experiences, allowing students to explore complex subjects virtually. Universities and training centers are adopting VR to increase retention and comprehension rates by up to 35%. Government funding in edtech innovation further strengthens this segment’s outlook.
Healthcare
The healthcare industry integrates VR for rehabilitation, training, and mental wellness applications. The use of VR in surgical simulations has reduced training costs and improved procedural accuracy. Continuous collaboration between healthcare providers and tech firms fosters a growing ecosystem of clinically validated VR tools.
Retail
The retail segment uses VR for product visualization and virtual store experiences, driving customer engagement and conversion rates. Global retailers are leveraging immersive environments to replicate real-world shopping, reducing return rates and enhancing personalization through data-driven insights.
Automotive
The automotive sector employs VR for design, prototyping, and virtual test drives. This helps manufacturers reduce development time and cost while enhancing collaboration between global teams. VR content creation tools are increasingly used to create interactive marketing campaigns and virtual showrooms.
Virtual Reality (VR) Content Creation Market, Segmentation by Geography
In this report, Virtual Reality (VR) Content Creation Market has been segmented by Geography into five regions: North America, Europe, Asia Pacific, Middle East and Africa and Latin America.
Regions and Countries Analyzed in this Report
North America
North America leads the global VR content creation market, supported by high consumer spending on advanced entertainment and gaming systems. The region’s dominance is reinforced by strong presence of tech giants and early adoption of 5G-enabled VR experiences. The U.S. and Canada are key contributors, with government support for immersive training technologies boosting further expansion.
Europe
Europe shows steady growth driven by innovation in education, healthcare, and automotive sectors. The European Commission’s investment in digital infrastructure and skill development programs enhances the adoption of VR content creation tools. Markets like Germany, the U.K., and France are leading regional initiatives toward sustainable digital transformation.
Asia Pacific
Asia Pacific is emerging as the fastest-growing region, with China, Japan, and South Korea spearheading VR production and consumption. Rapid expansion of mobile-based VR ecosystems and the presence of cost-effective content developers have positioned the region as a global hub for VR innovation. Investments in metaverse development and entertainment projects are fueling exponential growth.
Middle East and Africa
Middle East and Africa are witnessing increasing interest in VR-driven education and real estate applications. The region’s push toward smart city development and tourism innovation supports demand for immersive content. The UAE and Saudi Arabia are leading adopters, focusing on integrating VR into cultural and architectural visualization.
Latin America
Latin America demonstrates growing adoption of VR content across education, retail, and entertainment sectors. Countries such as Brazil and Mexico are driving this growth through local content creation hubs and partnerships with global technology firms. Increasing internet penetration and affordability of VR devices continue to strengthen the regional market outlook.
Virtual Reality (VR) Content Creation Market Forces
This report provides an in depth analysis of various factors that impact the dynamics of Virtual Reality (VR) Content Creation Market. These factors include; Market Drivers, Restraints and Opportunities Analysis.
Comprehensive Market Impact Matrix
This matrix outlines how core market forces Drivers, Restraints, and Opportunities affect key business dimensions including Growth, Competition, Customer Behavior, Regulation, and Innovation.
| Market Forces ↓ / Impact Areas → | Market Growth Rate | Competitive Landscape | Customer Behavior | Regulatory Influence | Innovation Potential |
|---|---|---|---|---|---|
| Drivers | High impact (e.g., tech adoption, rising demand) | Encourages new entrants and fosters expansion | Increases usage and enhances demand elasticity | Often aligns with progressive policy trends | Fuels R&D initiatives and product development |
| Restraints | Slows growth (e.g., high costs, supply chain issues) | Raises entry barriers and may drive market consolidation | Deters consumption due to friction or low awareness | Introduces compliance hurdles and regulatory risks | Limits innovation appetite and risk tolerance |
| Opportunities | Unlocks new segments or untapped geographies | Creates white space for innovation and M&A | Opens new use cases and shifts consumer preferences | Policy shifts may offer strategic advantages | Sparks disruptive innovation and strategic alliances |
Drivers, Restraints and Opportunity Analysis
Drivers
- Creative content demand
- Technological advancements support
- Rising VR adoption
- Growing gaming industry
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Content customization trend - Virtual Reality (VR) Content Creation Market, the content customization trend is gaining significant traction as it addresses the diverse preferences and needs of users across various industries. Content creators are increasingly focusing on providing personalized and tailored experiences to users, leveraging the immersive nature of virtual reality (VR) technology. This trend is driven by the recognition that one-size-fits-all content may not fully engage or resonate with all users. By offering customization options, creators can enhance user satisfaction, retention, and overall immersion in VR experiences.
One aspect of the content customization trend involves allowing users to personalize their virtual environments and avatars. This customization empowers users to create virtual spaces that reflect their preferences, interests, and identities, fostering a sense of ownership and belonging within the VR environment. Whether it's designing virtual homes, offices, or social hangouts, users can express themselves creatively and customize their surroundings to enhance their immersive experiences. Moreover, customizable avatars enable users to embody virtual identities that align with their individual characteristics, further enhancing immersion and engagement.
Another dimension of content customization in the VR market is the adaptation of content to specific user preferences and requirements. Content creators are employing dynamic content generation techniques to deliver personalized experiences based on user interactions, feedback, and behavioral data. This approach enables content to evolve in real-time, catering to each user's unique journey and enhancing engagement and relevance. By leveraging artificial intelligence (AI) algorithms and machine learning techniques, creators can analyze user data to personalize content elements such as narratives, challenges, environments, and interactions, thereby creating more compelling and immersive VR experiences tailored to individual users.
Restraints
- High production costs
- Limited content standards
- Technical expertise shortage
- Hardware compatibility issues
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Content piracy concerns - Content piracy concerns pose a significant challenge in the Global VR Content Creation Market, threatening the intellectual property rights and revenue streams of content creators and distributors. With the increasing accessibility of VR content creation tools and the proliferation of VR headsets, the risk of unauthorized duplication and distribution of VR content has escalated. Piracy not only undermines the efforts of content creators but also hampers the growth of the VR industry by discouraging investment in innovative content creation ventures.
One of the primary issues contributing to content piracy in the VR space is the lack of robust anti-piracy measures tailored specifically for virtual reality environments. Traditional methods used to combat piracy in other digital content markets may not be as effective in VR due to the unique challenges posed by immersive, interactive experiences. The absence of standardized DRM (Digital Rights Management) solutions for VR content further exacerbates the problem, making it easier for pirates to illegally replicate and distribute VR experiences without fear of repercussions.
Moreover, the decentralized nature of VR content distribution platforms complicates efforts to enforce copyright protection. Unlike traditional media distribution channels, VR content can be disseminated through a variety of channels, including standalone VR app stores, social VR platforms, and direct downloads from websites. This decentralized ecosystem makes it challenging for content creators to monitor and control the distribution of their content effectively. As a result, content piracy remains a pressing concern that requires collaborative efforts from industry stakeholders to develop innovative solutions and safeguard the intellectual property rights of VR content creators.
Opportunities
- Market expansion in Asia
- Collaborative content creation
- Education and training
- Healthcare VR applications
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Real estate visualization - Real estate visualization stands as a pivotal segment within the Global VR Content Creation Market, revolutionizing the property sector by offering immersive experiences to potential buyers and investors. Through VR technology, prospective clients can tour properties from anywhere in the world, experiencing a sense of presence within the space without physically being there. This capability not only enhances convenience but also enables real estate developers and agents to showcase properties more effectively, leading to quicker sales and higher client satisfaction. VR content creators play a crucial role in this process by crafting realistic and visually captivating virtual environments that accurately represent properties.
The demand for real estate visualization in VR content creation is driven by various factors, including the growing reliance on digital platforms for property searches, especially amidst the COVID-19 pandemic, which has accelerated the adoption of remote technologies. Moreover, VR offers a solution to the limitations of traditional methods, such as static images and videos, by providing an interactive and immersive experience that allows clients to explore properties in detail. This trend is particularly pronounced in urban areas with high real estate activity, where competition among developers and agents necessitates innovative marketing strategies to attract buyers.
Opportunities abound in the real estate visualization segment of the Global VR Content Creation Market, with potential for further growth and innovation. As VR technology continues to evolve, incorporating features like augmented reality (AR) and virtual staging, the scope for creating compelling and personalized property experiences expands. Additionally, advancements in hardware, such as standalone VR headsets and 3D scanning devices, lower barriers to entry for both content creators and consumers. Furthermore, the integration of VR into other stages of the real estate lifecycle, such as architectural design and property management, presents avenues for diversification and specialization within the VR content creation industry. Overall, real estate visualization represents a promising frontier in the Global VR Content Creation Market, offering opportunities for differentiation and value creation for businesses and consumers alike.
Virtual Reality (VR) Content Creation Market Competitive Landscape Analysis
Virtual Reality (VR) Content Creation Market is witnessing robust growth as enterprises adopt advanced strategies to enhance immersive experiences across entertainment, education, and healthcare. Nearly 67% of demand is driven by gaming, training, and simulation applications, fueling innovation in 3D design, animation, and interactive storytelling. Strong collaboration and partnerships with VR hardware providers are ensuring consistent growth.
Market Structure and Concentration
The VR Content Creation industry reflects moderate concentration, with about 61% of supply dominated by established media, technology, and software development firms. Larger companies pursue strategies such as merger activities and vertical integration to expand capabilities, while smaller studios focus on niche and specialized experiences. Extensive collaboration across sectors supports balanced growth.
Brand and Channel Strategies
Around 62% of suppliers emphasize brand presence through direct digital channels, app stores, and enterprise partnerships. Nearly 56% of adoption is supported by distributor collaboration, expanding market reach across entertainment platforms and training providers. Differentiated strategies highlight interactivity, customization, and realism, reinforcing consumer trust in VR-based content.
Innovation Drivers and Technological Advancements
Close to 66% of companies prioritize innovation and technological advancements such as AI-driven content generation, motion capture, and cloud-based design tools. About 49% engage in collaboration with universities and research institutes to refine immersive storytelling. Nearly 70% of firms integrate automation and real-time rendering, ensuring growth and competitiveness in digital content creation.
Regional Momentum and Expansion
Regional momentum is strong, with over 59% of demand concentrated in North America and Europe due to strong gaming, media, and enterprise adoption. Producers adopt expansion strategies in Asia-Pacific, where nearly 54% of growth is tied to rapid digital transformation and expanding VR infrastructure. Local collaboration with hardware providers and content distributors strengthens adoption, while global firms refine strategies for regional audiences.
Future Outlook
The future outlook suggests that over 74% of growth in the VR content creation market will be shaped by innovation in AI-driven tools, enterprise training solutions, and real-time immersive design. Around 60% of advancements will result from partnerships with technology providers, entertainment companies, and educational institutions. Strong technological advancements and adaptive strategies will ensure long-term competitiveness and creative expansion.
Key players in VR Content Creation Market include:
- 360 Labs
- Blippar
- Matterport, Inc.
- Koncept VR LLC
- SubVRsive
- Panedia Pty Ltd.
- WeMakeVR
- VIAR
- Pixvana Inc.
- Scapic Innovations Pvt. Ltd.
- IBM Corporation
- Dell Inc.
- Intel Corporation
- Voxelus
- Vizor
In this report, the profile of each market player provides following information:
- Market Share Analysis
- Company Overview and Product Portfolio
- Key Developments
- Financial Overview
- Strategies
- Company SWOT Analysis
- Introduction
- Research Objectives and Assumptions
- Research Methodology
- Abbreviations
- Market Definition & Study Scope
- Executive Summary
- Market Snapshot By Type
- Market Snapshot By Device Compatibility
- Market Snapshot By Content Format
- Market Snapshot By End-User Industry
- Market Snapshot By Region
- Virtual Reality (VR) Content Creation Market Forces
- Drivers, Restraints and Opportunities
- Drivers
- Creative content demand
- Technological advancements support
- Rising VR adoption
- Growing gaming industry
- Content customization trend
- Restraints
- High production costs
- Limited content standards
- Technical expertise shortage
- Hardware compatibility issues
- Content piracy concerns
- Opportunities
- Market expansion in Asia
- Collaborative content creation
- Education and training
- Healthcare VR applications
- Real estate visualization
- Drivers
- PEST Analysis
- Political Analysis
- Economic Analysis
- Social Analysis
- Technological Analysis
- Porter's Analysis
- Bargaining Power of Suppliers
- Bargaining Power of Buyers
- Threat of Substitutes
- Threat of New Entrants
- Competitive Rivalry
- Drivers, Restraints and Opportunities
- Market Segmentation
- Virtual Reality (VR) Content Creation Market, By Type, 2021 - 2031 (USD Million)
- Games
- Education & Training
- Entertainment
- Healthcare
- Marketing & Advertising
- Virtual Reality (VR) Content Creation Market, By Device Compatibility, 2021 - 2031 (USD Million)
- Head-Mounted Displays (HMDs)
- Mobile Devices
- Consoles
- PCs
- Virtual Reality (VR) Content Creation Market, By Content Format, 2021 - 2031 (USD Million)
- 360-Degree Videos
- Interactive Experiences
- Virtual Worlds
- Augmented Reality (AR) Content
- Virtual Reality (VR) Content Creation Market, By End-User Industry, 2021 - 2031 (USD Million)
- Gaming
- Education
- Healthcare
- Retail
- Automotive
- Virtual Reality (VR) Content Creation Market, By Geography, 2021 - 2031 (USD Million)
- North America
- United States
- Canada
- Europe
- Germany
- United Kingdom
- France
- Italy
- Spain
- Nordic
- Benelux
- Rest of Europe
- Asia Pacific
- Japan
- China
- India
- Australia & New Zealand
- South Korea
- ASEAN (Association of South East Asian Countries)
- Rest of Asia Pacific
- Middle East & Africa
- GCC
- Israel
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Mexico
- Argentina
- Rest of Latin America
- North America
- Virtual Reality (VR) Content Creation Market, By Type, 2021 - 2031 (USD Million)
- Competitive Landscape
- Company Profiles
- 360 Labs
- Blippar
- Matterport, Inc.
- Koncept VR LLC
- SubVRsive
- Panedia Pty Ltd.
- WeMakeVR
- VIAR (Viar360)
- Pixvana Inc.
- Scapic Innovations Pvt. Ltd.
- IBM Corporation
- Dell Inc.
- Intel Corporation
- Voxelus
- Vizor
- Company Profiles
- Analyst Views
- Future Outlook of the Market

