Global Virtual Reality In Healthcare Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Offering;

Hardware Devices, Software, and Services.

By Application;

Pain Management, Education & Training, Surgery, Patient Care Management, Rehabilitation & Therapy Procedures, and Others.

By End-User;

Hospitals Clinics & Surgical Centers, Diagnostic Laboratories, Healthcare Institutes, and Others.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn105140142 Published Date: February, 2025 Updated Date: March, 2025

Introduction

Global Virtual Reality In Healthcare Market (USD Million), 2021 - 2031

In the year 2024, the Global Virtual Reality In Healthcare Market was valued at USD 2,835.19 million. The size of this market is expected to increase to USD 22,505.13 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 34.4%.

The Global Virtual Reality (VR) in Healthcare market is experiencing rapid growth, driven by technological advancements and increasing adoption of VR applications across various medical fields. VR technology, initially popular in the gaming and entertainment industries, is now being leveraged in healthcare for its potential to enhance patient care, medical training, and surgical precision. This shift is fueled by the ability of VR to create immersive, interactive environments that facilitate a range of healthcare activities, from patient rehabilitation to complex surgical procedures, making it an invaluable tool in modern medicine.

One of the primary applications of VR in healthcare is in medical training and education. VR offers a unique platform for medical professionals to engage in realistic simulations of surgical procedures and clinical practices. This not only enhances the learning experience but also allows for repetitive practice without the risk of harm to real patients. VR can be used for patient education, enabling individuals to better understand their medical conditions and treatments through immersive 3D visualizations, thereby improving patient engagement and adherence to treatment plans.

In therapeutic settings, VR has shown significant promise in pain management, physical therapy, and mental health treatments. For instance, VR is being used to create distraction techniques that reduce pain and anxiety during medical procedures. In physical therapy, VR environments can motivate patients to perform rehabilitation exercises through gamified experiences. VR applications are being developed for mental health treatments, such as exposure therapy for phobias and post-traumatic stress disorder (PTSD). These innovative uses of VR not only improve treatment outcomes but also enhance the overall patient experience, driving further growth and investment in the VR healthcare market.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Offering
    2. Market Snapshot, By Application
    3. Market Snapshot, By End-User
    4. Market Snapshot, By Region
  4. Global Virtual Reality In Healthcare Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Medical training
        2. Surgical precision
        3. Patient engagement
      2. Restraints
        1. Technical Limitations
        2. Data Privacy
        3. User Adaptation
      3. Opportunities
        1. Patient Rehabilitation
        2. Pain Management
        3. Mental Health
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Virtual Reality In Healthcare Market, By Offering, 2021 - 2031 (USD Million)
      1. Hardware Devices
      2. Software
      3. Services
    2. Global Virtual Reality In Healthcare Market, By Application, 2021 - 2031 (USD Million)
      1. Pain Management
      2. Education & Training
      3. Surgery
      4. Patient Care Management
      5. Rehabilitation and Therapy Procedures
      6. Others
    3. Global Virtual Reality In Healthcare Market, By End-User, 2021 - 2031 (USD Million)
      1. Hospitals Clinics & Surgical Centers
      2. Diagnostic Laboratories
      3. Healthcare Institutes
      4. Others
    4. Global Virtual Reality In Healthcare Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia/New Zealand
        5. South Korea
        6. ASEAN
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. AppliedVR Inc.
      2. EchoPixel Inc.
      3. EON Reality
      4. Firsthand Technology Inc.
      5. ImmersiveTouch Inc.
      6. Koninklijke Philips N.V.
      7. Microsoft Corporation
      8. Siemens Healthineers AG (Siemens AG)
      9. Surgical Science Sweden AB
      10. SyncThink Inc.
  7. Analyst Views
  8. Future Outlook of the Market