Virtual Reality Glove Market

By Type;

Wired and Wireless

By Application;

Personal, Commercial and Others

By Industry;

Gaming, Entertainment, Industrial, Defence, Healthcare, Education and Others

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn761828681 Published Date: September, 2025 Updated Date: November, 2025

Virtual Reality Glove Market Overview

Virtual Reality Glove Market (USD Million)

Virtual Reality Glove Market was valued at USD 9,951.05 million in the year 2024. The size of this market is expected to increase to USD 42,869.04 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 23.2%.


Virtual Reality Glove Market

*Market size in USD million

CAGR 23.2 %


Study Period2025 - 2031
Base Year2024
CAGR (%)23.2 %
Market Size (2024)USD 9,951.05 Million
Market Size (2031)USD 42,869.04 Million
Market ConcentrationLow
Report Pages306
9,951.05
2024
42,869.04
2031

Major Players

  • Manus VR
  • HaptX Inc.
  • Dexmo Robotics
  • Noitom Ltd.
  • CyberGlove Systems LLC
  • NeuroDigital Technologies
  • Tesla Suit
  • bHaptics Inc.
  • VRGluv
  • SenseGlove BV

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Virtual Reality Glove Market

Fragmented - Highly competitive market without dominant players


The Virtual Reality Glove Market is witnessing rapid expansion as immersive technologies gain mainstream traction. These gloves deliver realistic haptic feedback and precise hand tracking, revolutionizing interaction in gaming, training, and healthcare. Adoption has already reached over 35% in gaming and nearly 25% in healthcare applications, highlighting their growing impact on digital engagement.

Technological Advancements Driving Growth
Innovations in haptic systems, motion sensors, and wireless integration are pushing VR gloves toward higher adoption. Currently, more than 40% of devices feature advanced multi-point tracking for improved responsiveness. These breakthroughs are making gloves more accurate, accessible, and affordable, fueling strong demand across industries.

Expanding Role in Training and Simulation
The use of VR gloves in enterprise training and simulation programs is steadily increasing. Roughly 30% of adoption comes from professional training environments such as aviation, defense, and medical education. Their ability to replicate real-world scenarios with immersive precision makes them vital for skill-building and learning efficiency.

Integration with Emerging Technologies
Pairing VR gloves with AI-driven motion capture and cloud-based VR platforms is transforming interactive experiences. Around 28% of current deployments utilize AI-enhanced systems for intuitive and responsive environments. This integration enhances both entertainment and professional applications, extending VR glove functionality across new domains.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Application
    3. Market Snapshot, By Industry
    4. Market Snapshot, By Region
  4. Virtual Reality Glove Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Growing Adoption of VR in Gaming and Entertainment
        3. Increasing Use in Healthcare and Rehabilitation
      2. Restraints
        1. Cost
        2. Complexity and Setup
        3. Limited Content
      3. Opportunities
        1. Architecture and Real Estate
        2. Arts and Culture
        3. Sports and Fitness
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Industry Rivalry
  5. Market Segmentation
    1. Virtual Reality Glove Market, By Type, 2021 - 2031 (USD Million)

      1. Wired

      2. Wireless

    2. Virtual Reality Glove Market, By Application, 2021 - 2031 (USD Million)

      1. Personal
      2. Commercial
      3. Others
    3. Virtual Reality Glove Market, By Industry, 2021 - 2031 (USD Million)

      1. Gaming
      2. Entertainment
      3. Industrial
      4. Defence
      5. Healthcare
      6. Education
      7. Others
    4. Virtual Reality Glove Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Manus VR
      2. HaptX Inc.
      3. Dexmo Robotics
      4. Noitom Ltd.
      5. CyberGlove Systems LLC
      6. NeuroDigital Technologies
      7. Tesla Suit
      8. bHaptics Inc.
      9. VRGluv
      10. SenseGlove BV
  7. Analyst Views
  8. Future Outlook of the Market