Sports Technology Market

By Sports;

Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and Others

By Component;

Software, Wearable Devices & Sports Equipment, and Services

By Technology;

Device, Smart Stadium, Esports, and Sports Analytics

By End User;

Sports Associations, Clubs, Leagues, Athletes, and Coaches

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn125272617 Published Date: August, 2025

Sports Technology Market Overview

Sports Technology Market (USD Million)

Sports Technology Market was valued at USD 29,214.33 million in the year 2024. The size of this market is expected to increase to USD 90,875.57 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 17.6%.


Sports Technology Market

*Market size in USD million

CAGR 17.6 %


Study Period2025 - 2031
Base Year2024
CAGR (%)17.6 %
Market Size (2024)USD 29,214.33 Million
Market Size (2031)USD 90,875.57 Million
Market ConcentrationLow
Report Pages332
29,214.33
2024
90,875.57
2031

Major Players

  • Tent
  • Cisco
  • Modern Times Group
  • Apple
  • Sharp
  • Oracle
  • IBM
  • Sony
  • Fujitsu
  • Panasonic
  • Ericsson
  • CJ Corporation
  • Fitbit
  • Activision Blizzard
  • Samsung
  • LG
  • Sap
  • Garmin
  • Nec

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Sports Technology Market

Fragmented - Highly competitive market without dominant players


The Sports Technology Market is undergoing a significant transformation, with digital tools becoming integral to sports operations. Around 62% of sports entities are now embedding technology into training and analytics to enhance outcomes. This shift is largely fueled by growing demand for precision tracking, immersive engagement, and data intelligence.

Wearable Devices Drive Precision in Training
Over 55% of elite sports organizations are leveraging wearables to monitor biometric and movement patterns. These technologies empower teams to assess fatigue, optimize recovery, and reduce injury risks. The increasing use of real-time feedback is setting new benchmarks for personalized training regimes.

Smart Infrastructure Enhancing Event Experience
Roughly 47% of modern sports venues are equipped with connected systems to streamline operations and enrich the spectator journey. Innovations such as augmented displays, fan-interaction platforms, and mobile engagement apps are enhancing loyalty and stadium efficiency.

Analytics Revolutionizing Strategic Decisions
Around 60% of sports institutions rely on advanced analytics to transform raw data into actionable strategies. Whether enhancing player performance or boosting fan retention, data-driven platforms are now central to sports management. This demand underscores the shift toward agile, insight-rich ecosystems.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Sports
    2. Market Snapshot, By Component
    3. Market Snapshot, By Technology
    4. Market Snapshot, By End User
    5. Market Snapshot, By Region
  4. Sports Technology Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rise of Wearable Sports Technology

        2. Increasing Emphasis on Data Analytics in Sports

        3. Technological Innovations in Athletic Performance

        4. Growth of Virtual and Augmented Reality in Sports

      2. Restraints
        1. Rise of Wearable Sports Technology

        2. Increasing Emphasis on Data Analytics in Sports

        3. Technological Innovations in Athletic Performance

        4. Growth of Virtual and Augmented Reality in Sports

      3. Opportunities
        1. Emerging Markets

        2. Increased Connectivity

        3. Data Analytics and Insights

        4. Fan Engagement Innovations

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Sports Technology Market, By Sports, 2021 - 2031 (USD Million)
      1. Soccer
      2. Baseball
      3. Basketball
      4. Ice Hockey
      5. American Football/Rugby
      6. Tennis
      7. Cricket
      8. Golf
      9. Esports
      10. Others
    2. Sports Technology Market, By Component, 2021 - 2031 (USD Million)

      1. Software

      2. Wearable devices & sports equipment

      3. Services

    3. Sports Technology Market, By Technology, 2021 - 2031 (USD Million)
      1. Device
      2. Smart Stadium
      3. Esports
      4. Sports Analytics
    4. Sports Technology Market, By End User, 2021 - 2031 (USD Million)
      1. Sports Associations
      2. Clubs
      3. Leagues
      4. Athletes
      5. Coaches
    5. Sports Technology Market, By Geography, 2021 - 2031 (USD Million)
      1. North America

        1. United States

        2. Canada

      2. Europe

        1. Germany

        2. United Kingdom

        3. France

        4. Italy

        5. Spain

        6. Nordic

        7. Benelux

        8. Rest of Europe

      3. Asia Pacific

        1. Japan

        2. China

        3. India

        4. Australia & New Zealand

        5. South Korea

        6. ASEAN (Association of South East Asian Countries)

        7. Rest of Asia Pacific

      4. Middle East & Africa

        1. GCC

        2. Israel

        3. South Africa

        4. Rest of Middle East & Africa

      5. Latin America

        1. Brazil

        2. Mexico

        3. Argentina

        4. Rest of Latin America

  6. Competitive Landscape
    1. Company Profiles
      1. Tent

      2. Cisco

      3. Modern Times Group

      4. Apple

      5. Sharp

      6. Oracle

      7. IBM

      8. Sony

      9. Fujitsu

      10. Panasonic

      11. Ericsson

      12. CJ Corporation

      13. Fitbit

      14. Activision Blizzard

      15. Samsung

      16. LG

      17. Sap

      18. Garmin

      19. Nec

  7. Analyst Views
  8. Future Outlook of the Market