Smartphone And Tablet Games Market

By Game Type;

Shooter, Action, Sports Games , Role-Playing , Adventure, Racing, Fighting, Strategy, and Others

By Application;

iOS User and Android User

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn120485618 Published Date: June, 2025 Updated Date: August, 2025

Smartphone/Tablet Games Market Overview

Smartphone/Tablet Games Market (USD Million)

Smartphone/Tablet Games Market was valued at USD 98,222.15 million in the year 2024. The size of this market is expected to increase to USD 408,924.14 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 22.6%.


Smartphone And Tablet Games Market

*Market size in USD million

CAGR 22.6 %


Study Period2025 - 2031
Base Year2024
CAGR (%)22.6 %
Market Size (2024)USD 98,222.15 Million
Market Size (2031)USD 408,924.14 Million
Market ConcentrationLow
Report Pages381
98,222.15
2024
408,924.14
2031

Major Players

  • Tencent Hold
  • Sony
  • Electronic Arts
  • Nintendo
  • Netmarble

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Smartphone And Tablet Games Market

Fragmented - Highly competitive market without dominant players


The Smartphone/Tablet Games Market is witnessing significant growth driven by the rapid expansion of mobile device usage and increased demand for portable entertainment. Over 72% of mobile users engage with gaming apps, indicating a strong behavioral shift toward casual and immersive mobile gameplay. The market continues to see robust engagement due to the convenience and accessibility offered by smartphones and tablets.

Technological Advancements and Innovation
With the integration of augmented reality (AR), virtual reality (VR), and cloud-based gaming, more than 65% of mobile games now leverage advanced technologies to improve user engagement. These innovations provide immersive experiences, leading to higher retention rates and longer play durations. Innovation has become a key differentiator, enabling developers to capture emerging opportunities within the mobile gaming ecosystem.

Growth Through Expansion and Monetization Strategies
Monetization models such as in-app purchases, subscription services, and ad-based revenue now influence more than 60% of mobile gaming revenue streams. Game developers are increasingly implementing diversified monetization strategies to boost profitability. Expansion into new audiences and game categories further supports the market’s consistent growth.

Future Outlook and Opportunities
The future outlook for the Smartphone/Tablet Games Market is highly promising, with over 70% of digital users forecasted to adopt mobile gaming platforms. The continued integration of social features and live events opens up new opportunities for interactive engagement. With a strong focus on technological advancements, strategic mergers, and growth-driven innovation, the market is poised for substantial long-term development.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Game Type
    2. Market Snapshot, By Application
    3. Market Snapshot, By Region
  4. Smartphone/Tablet Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Proliferation of Mobile Devices

        2. Technological Advancements

        3. Growing Digital Distribution Platforms

        4. Changing Consumer Behavior

      2. Restraints
        1. Fragmented Market Landscape

        2. Monetization Challenges

        3. Device Fragmentation

        4. Regulatory and Legal Challenges

      3. Opportunities
        1. Emerging Markets

        2. Expansion of Gaming Genres

        3. Integration of Emerging Technologies

        4. Strategic Partnerships and Collaborations

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Smartphone/Tablet Games Market, By Game Type, 2021 - 2031 (USD Million)
      1. Shooter
      2. Action
      3. Sports Games
      4. Role-Playing
      5. Adventure
      6. Racing
      7. Fighting
      8. Strategy
      9. Others
    2. Smartphone/Tablet Games Market, By Application, 2021 - 2031 (USD Million)
      1. iOS User
      2. Android User
    3. Smartphone/Tablet Games Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Tencent Hold
      2. Sony
      3. Electronic Arts
      4. Nintendo
      5. Netmarble
  7. Analyst Views
  8. Future Outlook of the Market