Global PC Games Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Type;

Physical, Online/Microtransaction, and Digital

By Platform;

Windows, MacOS, and Linux

By Genre Type;

Shooter, Action, Sports, Role-Playing, Adventure, Racing, Fighting, Strategy, and Others

By Distribution Channel;

Online and Offline

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn259707600 Published Date: May, 2025 Updated Date: July, 2025

PC Games Market Overview

PC Games Market (USD Million)

PC Games Market was valued at USD 30,374.84 million in the year 2024. The size of this market is expected to increase to USD 33,479.55 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 1.4%.


Global PC Games Market Growth, Share, Size, Trends and Forecast

*Market size in USD million

CAGR 1.4 %


Study Period2025 - 2031
Base Year2024
CAGR (%)1.4 %
Market Size (2024)USD 30,374.84 Million
Market Size (2031)USD 33,479.55 Million
Market ConcentrationHigh
Report Pages376
30,374.84
2024
33,479.55
2031

Major Players

  • Tencent Holdings Limited
  • Sony Interactive Entertainment LLC
  • Microsoft Corporation
  • Activision Blizzard, Inc
  • Electronic Arts Inc. (EA)
  • Nintendo Co., Ltd
  • Valve Corporation
  • Epic Games, Inc
  • Ubisoft Entertainment SA
  • Take-Two Interactive Software, Inc

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Global PC Games Market

Fragmented - Highly competitive market without dominant players


The PC Games Market is experiencing strong growth as the global gaming community continues to expand. Nearly 65% of internet users actively engage in PC gaming, making it one of the most dynamic entertainment sectors. The availability of high-performance hardware at accessible prices has significantly contributed to this upward trend.

Advanced Technologies Elevate Gaming Experience
Breakthroughs in GPU performance, processor speed, and display technologies are elevating the gaming experience to new heights. Over 72% of gamers now demand hyper-realistic graphics and seamless gameplay, driving widespread adoption of real-time ray tracing, AI-powered visuals, and monitors with high refresh rates.

Cloud Gaming Gains Rapid Popularity
The adoption of cloud gaming solutions is reshaping the industry by eliminating the dependency on costly hardware. Approximately 48% of users have utilized cloud platforms for gaming, attracted by immediate access to titles, cross-platform compatibility, and subscription-based libraries offering a vast range of games.

Diversified Monetization Models Strengthen Revenues
Modern monetization strategies such as microtransactions, in-game advertisements, and downloadable content (DLC) are driving significant revenue growth. Nearly 67% of total PC gaming earnings now originate from these continuous revenue streams, indicating a decisive shift from traditional sales models to recurring income models.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Platform
    3. Market Snapshot, By Genre Type
    4. Market Snapshot, By Distribution Channel
    5. Market Snapshot, By Region
  4. PC Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Rising Internet Penetration
        3. Growth of E-Sports
        4. Digital Distribution Platforms
        5. Pandemic Effect
      2. Restraints
        1. Piracy and Copyright Infringement
        2. Hardware Costs
        3. Competition from Mobile Gaming
        4. Regulatory Challenges
        5. Market Saturation
      3. Opportunities
        1. Emerging Markets
        2. Cloud Gaming
        3. Diversification of Content
        4. Augmented Reality (AR) and Virtual Reality (VR)
        5. Subscription Models
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. PC Games Market, By Type, 2021 - 2031(USD Million)
      1. Physical
      2. Online/Microtransaction
      3. Digital
    2. PC Games Market, By Platform, 2021- 2031 (USD Million)

      1. Windows

      2. MacOS

      3. Linux

    3. PC Games Market, By Genre Type, 2021- 2031 (USD Million)
      1. Shooter
      2. Action
      3. Sports
      4. Role-Playing
      5. Adventure
      6. Racing
      7. Fighting
      8. Strategy
      9. Others
    4. PC Games Market, By Distribution Channel, 2021 - 2031 (USD Million)

      1. Online

      2. Offline

    5. PC Games Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Tencent Holdings Limited
      2. Sony Interactive Entertainment LLC
      3. Microsoft Corporation
      4. Activision Blizzard, Inc
      5. Electronic Arts Inc. (EA)
      6. Nintendo Co., Ltd
      7. Valve Corporation
      8. Epic Games, Inc
      9. Ubisoft Entertainment SA
      10. Take-Two Interactive Software, Inc
  7. Analyst Views
  8. Future Outlook of the Market