Online Gaming Market

By Gaming Platform;

Mobile Games, PC Games (Downloaded/Box and Browser), Console Games, Cloud Gaming and VR/AR Gaming

By Revenue Model;

Free-To-Play (F2P), Pay-To-Play/Premium and Subscription & Game-Pass

By Gaming Type;

Massively Multiplayer Online Role-Playing Games (MMORPGs), Multiplayer Online Battle Arena (MOBA) Games, First-Person Shooter (FPS), Battle Royale Games, Real-Time Strategy (RTS), Online Casino Games and Others

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn930417756 Published Date: September, 2025 Updated Date: October, 2025

Online Gaming Market Overview

Online Gaming Market (USD Million)

Online Gaming Market was valued at USD 17,460.99 million in the year 2024. The size of this market is expected to increase to USD 23,288.57 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 4.2%.


Online Gaming Market

*Market size in USD million

CAGR 4.2 %


Study Period2025 - 2031
Base Year2024
CAGR (%)4.2 %
Market Size (2024)USD 17,460.99 Million
Market Size (2031)USD 23,288.57 Million
Market ConcentrationHigh
Report Pages302
17,460.99
2024
23,288.57
2031

Major Players

  • Peak Games
  • Gree
  • Microsoft
  • Sony Corp.
  • Tencent
  • Activision Blizzard
  • Konami
  • NCSOFT
  • GungHo Online
  • King Digital Entertainment
  • Arkadium
  • Riot Games
  • Electronic Arts
  • Playdom
  • Wargaming
  • Giant Interactive.

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Online Gaming Market

Fragmented - Highly competitive market without dominant players



The Online Gaming Market is witnessing strong growth as more users turn to digital platforms for entertainment. Currently, over 65% of internet users are active gamers, highlighting the sector’s increasing mainstream appeal. Enhanced graphics, engaging narratives, and multiplayer formats are transforming gaming into a central part of the digital economy.

Influence of Mobile Gaming
The widespread adoption of smartphones and fast internet connectivity has made mobile the leading platform for gaming. Nearly 70% of gaming activities are now conducted through mobile devices. The use of cloud-based systems and streamlined applications has eliminated barriers, giving players easy access to diverse gaming experiences.

Shift Toward Interactive Experiences
The demand for social and interactive gameplay continues to rise, with about 55% of players preferring multiplayer formats. These interactive ecosystems drive higher engagement and support new monetization strategies, including in-game assets, microtransactions, and virtual currencies. Such dynamics are creating sustainable revenue streams for developers.

Role of Technological Advancements
Emerging technologies like AR, VR, and AI are reshaping the gaming environment. Nearly 40% of new titles now feature immersive technologies that elevate user experience and retention. These advancements not only enhance realism but also expand opportunities for innovation and player engagement.

Future Growth Prospects
The online gaming market continues to evolve with growing investment in cross-platform integration and cloud-based systems. Around 50% of collaborations emphasize creating seamless gaming ecosystems, further solidifying growth. With rising accessibility and continuous innovation, the market is set to remain a dominant force in digital entertainment.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Platform
    3. Market Snapshot, By Gamer Type
    4. Market Snapshot, By Player Count
    5. Market Snapshot, By Region
  4. Online Gaming Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Rising Popularity of Esports
        3. Increased Mobile Gaming Adoption
      2. Restraints
        1. Regulatory Challenges
        2. Cybersecurity Concerns
        3. High Development Costs
      3. Opportunities
        1. Emerging Markets
        2. VR and AR Integration
        3. Cloud Gaming Expansion
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Compititive Rivalry
  5. Market Segmentation
    1. Online Gaming Market, By Type, 2021 - 2031 (USD Million)
      1. Puzzle
      2. Action
      3. Adventure
      4. Arcade
      5. Sports
      6. Others
    2. Online Gaming Market, By Platform, 2021 - 2031 (USD Million)
      1. PCs
      2. Consoles
      3. Mobile Phone
    3. Online Gaming Market, By Gamer Type, 2021 - 2031 (USD Million)
      1. Social Gamers
      2. Serious Gamers
      3. Core Gamers
    4. Online Gaming Market, By Player Count, 2021 - 2031 (USD Million)

      1. Single Player

      2. Multi Player

      3. MMO

      4. Others

    5. Online Gaming Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Peak Games
      2. Gree
      3. Microsoft
      4. Sony Corp.
      5. Tencent
      6. Activision Blizzard
      7. Konami
      8. NCSOFT
      9. GungHo Online
      10. King Digital Entertainment
      11. Arkadium
      12. Riot Games
      13. Electronic Arts
      14. Playdom
      15. Wargaming
      16. Giant Interactive.
  7. Analyst Views
  8. Future Outlook of the Market