Global Media & Entertainment Market Growth, Share, Size, Trends and Forecast (2025 - 2031)
By Type;
Books & Magazines, Films, Social Media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and ArtBy Media;
Print Media, Digital Media, and Streaming MediaBy Application;
Wired and WirelessBy Geography;
North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)Media & Entertainment Market Overview
Media & Entertainment Market (USD Million)
Media & Entertainment Market was valued at USD 1,451.16 million in the year 2024. The size of this market is expected to increase to USD 2,618.89 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 8.8%.
Global Media & Entertainment Market Growth, Share, Size, Trends and Forecast
*Market size in USD million
CAGR 8.8 %
Study Period | 2025 - 2031 |
---|---|
Base Year | 2024 |
CAGR (%) | 8.8 % |
Market Size (2024) | USD 1,451.16 Million |
Market Size (2031) | USD 2,618.89 Million |
Market Concentration | Medium |
Report Pages | 375 |
Major Players
- Walt Disney Company
- Comcast Corporation
- Netflix Inc.
- AT&T Inc. (WarnerMedia)
- Tencent Holdings Limited
- Alphabet Inc. (Google)
- Facebook, Inc.
- Sony Corporation
- ViacomCBS Inc
- Discovery, Inc
Market Concentration
Consolidated - Market dominated by 1 - 5 major players
Global Media & Entertainment Market
Fragmented - Highly competitive market without dominant players
The Media & Entertainment Market is rapidly evolving as digital media becomes dominant, now representing over 65% of total media consumption. Streaming platforms, mobile apps, and interactive digital content are transforming user experiences. Emerging technologies such as AR and VR are playing a critical role in delivering more immersive and engaging media formats to diverse audiences.
Technology Integration in Content Delivery
The adoption of AI and machine learning by over 70% of content platforms has reshaped content personalization and distribution. These technologies help tailor content based on user behavior, significantly enhancing user engagement. Real-time analytics also allow companies to optimize content performance, resulting in higher retention and improved content effectiveness.
Revenue Models and Monetization Trends
Subscription-based models have emerged as dominant, accounting for over 55% of the industry's revenue. Meanwhile, programmatic advertising contributes more than 40% to digital ad budgets, underlining the shift toward automated and targeted advertising. Additional income is also driven by partnerships, branded content, and exclusive content distribution.
Future Prospects and Digital Transformation
The digital future of this market is driven by investment in scalable infrastructure and analytics. More than 68% of companies are shifting to cloud-native environments to enhance agility and efficiency. As entertainment intersects with gaming and social media, new monetization paths and user engagement models are emerging, signaling continued innovation.
Media & Entertainment Market Recent Developments
-
Countries like Indonesia are witnessing rapid adoption of over-the-top (OTT) streaming services. In 2022, Indonesia emerged as one of the leading OTT markets in Southeast Asia, with one-third of its population using streaming services. This growth is primarily driven by the expansion of mobile broadband, making streaming more accessible to a larger portion of the population.
-
In 2023, the shift toward ad-supported video on demand (AVOD) services accelerated. Netflix, which had initially avoided ads, introduced its ad-supported tier in 2022, reaching nearly 5 million subscribers by mid-2023. Other companies, such as ITVX, have embraced hybrid models that combine free, ad-supported content with subscription options, reflecting the growing trend of offering flexible viewing choices to consumers.
Media & Entertainment Market Segment Analysis
In this report, the Media & Entertainment Market has been segmented by Type, Media, Application, and Geography.
Media & Entertainment Market, Segmentation by Type
The Media & Entertainment Market has been segmented by Type into Books & Magazines, Films, Social Media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art.
Books & Magazines
The print sector, including books and magazines, still commands approximately 22% of overall Media & Entertainment revenue, driven by loyal readerships and niche collectible editions. Despite digital competition, print media thrives in specialty communities with higher profit margins.
Films
Film remains a powerhouse with an 18% share of the M&E market, supported equally by theatrical box office (12%) and streaming originals (6%). Blockbusters and premium content fuel both revenue and cultural impact across platforms.
Social Media
With a 15% share of the market, social media continues its rapid expansion through targeted advertising, user‑generated content, and subscription models. Advertising revenues have grown roughly 10% year‑over‑year, reflecting its commercial influence.
Music & Theater
This combined segment holds about 8% of market share. Live events—concerts and theater—generate 60% of revenues, while recorded music (streaming and physical) makes up the rest. Growth remains steady at around 5% annually.
Animation
Animation accounts for approximately 6% of the Media & Entertainment landscape, spanning feature films, TV specials, and digital shorts. Licensing, syndication, and merchandise contribute about 45% of segment earnings.
Gaming & Gambling
Making up roughly 12% of the sector, video games contribute about 9%, while regulated gambling adds 3%. With annual growth near 8–10%, driven by mobile, eSports, and live casino innovations, it’s one of the fastest-growing segments.
Outdoor Advertising
Constituting about 5% of the market, outdoor advertising still relies on static billboards (~70% share), but digital out‑of‑home solutions are boosting annual growth by 4–5%.
Radio Broadcasting
Radio covers approximately 4% of M&E revenue. Terrestrial stations deliver around 65% of segment income, with the remainder from digital streaming and podcast advertising.
Amusement Park/Facilities
Accounting for about 7% of market revenue, amusement parks and entertainment venues earn from ticket sales, food, and merchandise. Additional services like VIP passes represent roughly 20% of income, with attendance growing 3–4% annually.
Sports
The sports segment makes up 15% of Media & Entertainment, with media rights and sponsorships contributing 60% of revenue and ticket sales plus merchandising supplying the other 40%. Growth in the segment is around 4% per year.
Toys
Toys represent about 3% of market share, heavily tied to entertainment franchises. Branded materials linked to films or shows generate nearly 50% of revenue, producing intermittent surge years following major releases.
Art
The art market, including galleries, auctions, and digital platforms, comprises roughly 3% of overall industry revenue. Auction houses facilitate about 65% of sales, and annual growth remains in the 2–3% range.
Media & Entertainment Market, Segmentation by Media
The Media & Entertainment Market has been segmented by Media into Print Media, Digital Media, and Streaming Media.
Print Media
Despite the rise of digital, print media continues to represent around 20% of the Media & Entertainment market. Physical books, magazines, and newspapers retain a loyal audience, especially in educational and regional niches, maintaining economic relevance through premium editions.
Digital Media
With a 45% market share, digital media leads the industry. This includes e-newspapers, online magazines, and social media platforms. Mobile consumption and digital advertising contribute significantly, with ad revenues making up nearly 30% of this segment.
Streaming Media
Streaming media accounts for approximately 35% of the total market. From video-on-demand services like Netflix to music streaming platforms like Spotify, user preference for on-demand content drives over 10% annual growth in this fast-evolving sector.
Media & Entertainment Market, Segmentation by Application
The Media & Entertainment Market has been segmented by Application into Wired and Wireless.
Wired
Wired applications represent around 40% of the Media & Entertainment market, encompassing cable TV, desktop streaming, and broadband internet. Known for stability and bandwidth, they support high-definition formats and are ideal for fixed-location media experiences.
Wireless
Accounting for 60% of the market, wireless applications are driven by mobile devices and wireless internet. From smartphones to Wi-Fi-enabled TVs, this segment supports flexible, on-the-go content access. The adoption of 5G has accelerated growth to nearly 10% annually.
Media & Entertainment Market, Segmentation by Geography
In this report, the Media & Entertainment Market has been segmented by Geography into five regions; North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Regions and Countries Analyzed in this Report
Media & Entertainment Market Share (%), by Geographical Region
North America
North America leads the Media & Entertainment market with a 35% share. The region benefits from advanced digital infrastructure, high streaming service adoption, and robust gaming and social media engagement, showing growth of around 6–8% annually.
Europe
Europe accounts for 25% of the global market, with Western Europe dominating. High demand for localized content and widespread use of OTT platforms drive steady growth, particularly in Eastern and Central Europe where digital expansion is ongoing.
Asia Pacific
With a 30% market share, Asia Pacific is the fastest-growing region, led by countries like India, China, and South Korea. Rising mobile media consumption and strong regional content production push annual growth beyond 10%.
Middle East and Africa
Middle East and Africa contribute 5% of the total market, with growth led by improving internet access and a young, digital-native population. Urban centers are adopting streaming and mobile-first content at accelerated rates.
Latin America
Latin America holds a 5% share of the global market. Countries like Brazil and Mexico drive growth through increasing social media use and video streaming, with annual digital consumption rising around 5–6%.
Market Trends
This report provides an in depth analysis of various factors that impact the dynamics of Global Media & Entertainment Market. These factors include; Market Drivers, Restraints and Opportunities Analysis.
Drivers, Restraints and Opportunities Analysis
Drivers
- Digital Transformation
- Emergence of OTT Platforms
- Technological Advancements
- Globalization of Content
-
Changing Consumer Behavior: Consumer behavior in the global media and entertainment market is undergoing significant changes driven by technological advancements, shifting preferences, and evolving consumption habits. With the proliferation of digital streaming platforms, on-demand content, and mobile devices, consumers now have greater flexibility and control over how, when, and where they access entertainment content. This has led to a decline in traditional media consumption channels such as cable television and physical media, as consumers increasingly prefer personalized and convenient options. Moreover, the rise of social media, user-generated content, and influencer marketing has transformed the way content is discovered, consumed, and shared, with consumers seeking immersive and interactive experiences across multiple digital platforms. As a result, companies operating in the global media and entertainment market are adapting their strategies to cater to these changing consumer behaviors, focusing on content personalization, multi-platform distribution, and engagement-driven experiences to stay relevant and competitive in the digital era.
Changing consumer behaviors are also influencing the content landscape within the global media and entertainment market. There is a growing demand for diverse and inclusive content that reflects the interests and perspectives of a multicultural audience. Content creators and distributors are increasingly investing in original programming across various genres, languages, and formats to cater to niche audiences and capture market share in an increasingly fragmented media landscape. Additionally, the proliferation of streaming services and subscription-based models has led to intense competition for consumer attention and subscription dollars, prompting companies to differentiate their offerings through exclusive content, innovative pricing strategies, and value-added features. As consumer preferences continue to evolve, companies in the media and entertainment industry must remain agile and responsive, leveraging data analytics, consumer insights, and emerging technologies to anticipate trends and deliver compelling content experiences that resonate with today's digital-savvy audience.
Restraints
- Piracy and Copyright Issues
- Regulatory Constraints
- Fragmented Market Landscape
- Adoption Barriers in Emerging Markets
-
Changing Advertising Landscape: The global media and entertainment market is witnessing a significant shift in its advertising landscape, driven by technological advancements, changing consumer behaviors, and evolving regulatory frameworks. Traditional advertising channels such as television and print media are facing challenges as digital platforms continue to gain prominence. The proliferation of internet-enabled devices, social media platforms, and streaming services has transformed how audiences consume content, leading advertisers to allocate a larger portion of their budgets to digital advertising. This shift towards digital advertising offers advertisers more targeted and measurable options, enabling them to reach specific audiences with personalized messages. Additionally, the rise of ad-supported streaming services has created new opportunities for advertisers to engage consumers with interactive and immersive ad experiences, further reshaping the advertising landscape within the media and entertainment industry.
The advent of data analytics and artificial intelligence has revolutionized advertising strategies, allowing advertisers to leverage consumer insights and behavioral data to optimize ad campaigns and improve ROI. Advanced targeting capabilities, coupled with programmatic advertising platforms, enable advertisers to deliver relevant ads to consumers across various digital touchpoints, enhancing the effectiveness and efficiency of their marketing efforts. However, this transformation also brings challenges such as privacy concerns and ad fraud, prompting stakeholders to address regulatory and ethical considerations while navigating the evolving advertising landscape. Overall, as the media and entertainment industry continues to evolve, advertisers must adapt to these changes by embracing digital innovation, leveraging data-driven insights, and adopting agile advertising strategies to stay competitive in the dynamic market landscape.
Opportunities
- Digital Transformation
- Streaming Services Boom
- Global Expansion
- Monetization Strategies
-
Convergence of Media and Technology: The convergence of media and technology has fundamentally transformed the global media and entertainment market, ushering in an era of unprecedented connectivity, content consumption, and digital innovation. With the proliferation of digital platforms, streaming services, and mobile devices, consumers have greater access to a diverse array of media content anytime, anywhere. This convergence has blurred the traditional boundaries between content creators, distributors, and consumers, leading to a democratization of content creation and distribution. Technology giants and media companies alike are leveraging advanced technologies such as artificial intelligence, augmented reality, and blockchain to enhance content discovery, personalization, and monetization, driving innovation and shaping the future of the industry.
The convergence of media and technology has fueled the globalization of the media and entertainment market, enabling content to reach audiences across borders and cultures like never before. Digital distribution platforms and social media networks have facilitated the dissemination of content on a global scale, creating opportunities for content creators to reach diverse audiences and explore new revenue streams. As emerging markets continue to embrace digitalization and internet penetration rates rise, the global media and entertainment market is poised for significant growth, with digital platforms playing an increasingly dominant role in shaping consumer preferences and behaviors. In this dynamic landscape, companies that can effectively navigate the convergence of media and technology, innovate in content creation and delivery, and adapt to evolving consumer demands will be well-positioned to thrive in the global media and entertainment market.
Competitive Landscape Analysis
Key players in Global Media & Entertainment Market include:
- Walt Disney Company
- Comcast Corporation
- Netflix Inc.
- AT&T Inc. (WarnerMedia)
- Tencent Holdings Limited
- Alphabet Inc. (Google)
- Facebook, Inc.
- Sony Corporation
- ViacomCBS Inc
- Discovery, Inc
In this report, the profile of each market player provides following information:
- Company Overview and Product Portfolio
- Key Developments
- Financial Overview
- Strategies
- Company SWOT Analysis
- Introduction
- Research Objectives and Assumptions
- Research Methodology
- Abbreviations
- Market Definition & Study Scope
- Executive Summary
- Market Snapshot, By Type
- Market Snapshot, By Media
- Market Snapshot, By Application
- Market Snapshot, By Region
- Media & Entertainment Market Dynamics
- Drivers, Restraints and Opportunities
- Drivers
- Digital Transformation
- Emergence of OTT Platforms
- Technological Advancements
- Globalization of Content
- Changing Consumer Behavior
- Restraints
- Piracy and Copyright Issues
- Regulatory Constraints
- Fragmented Market Landscape
- Adoption Barriers in Emerging Markets
- Changing Advertising Landscape
- Opportunities
- Digital Transformation
- Streaming Services Boom
- Global Expansion
- Monetization Strategies
- Convergence of Media and Technology
- Drivers
- PEST Analysis
- Political Analysis
- Economic Analysis
- Social Analysis
- Technological Analysis
- Porter's Analysis
- Bargaining Power of Suppliers
- Bargaining Power of Buyers
- Threat of Substitutes
- Threat of New Entrants
- Competitive Rivalry
- Drivers, Restraints and Opportunities
- Market Segmentation
- Media & Entertainment Market, By Type, 2021 - 2031 (USD Million)
- Books & Magazines
- Films
- Social Media
- Music & Theater
- Animation
- Gaming & Gambling
- Outdoor Advertising
- Radio Broadcasting
- Amusement Park/Facilities
- Sports
- Toys
- Art
-
Media & Entertainment Market, By Media, 2021 - 2031 (USD Million)
-
Print Media
-
Digital Media
-
Streaming Media
-
-
Media & Entertainment Market, By Application, 2021 - 2031 (USD Million)
-
Wired
-
Wireless
-
- Media & Entertainment Market, By Geography, 2021 - 2031 (USD Million)
- North America
- United States
- Canada
- Europe
- Germany
- United Kingdom
- France
- Italy
- Spain
- Nordic
- Benelux
- Rest of Europe
- Asia Pacific
- Japan
- China
- India
- Australia & New Zealand
- South Korea
- ASEAN (Association of South East Asian Countries)
- Rest of Asia Pacific
- Middle East & Africa
- GCC
- Israel
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Mexico
- Argentina
- Rest of Latin America
- North America
- Media & Entertainment Market, By Type, 2021 - 2031 (USD Million)
- Competitive Landscape
- Company Profiles
- Walt Disney Company
- Comcast Corporation
- Netflix Inc.
- AT&T Inc. (WarnerMedia)
- Tencent Holdings Limited
- Alphabet Inc. (Google)
- Facebook, Inc.
- Sony Corporation
- ViacomCBS Inc
- Discovery, Inc
- Company Profiles
- Analyst Views
- Future Outlook of the Market