Global Location Based VR Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Component;

Hardware, Software, and Services

By Technology;

2 Dimensional (3D), 3 Dimensional (2D), and Cloud Merged Reality (CMR)

By Application;

Entertainment, Media, Training/ Simulation, Navigation, Sales, and Medical

By End-Use;

Amusement Park, Themed Attraction, 4D Films, Games, Automotive, and Retail & Transport

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn100598387 Published Date: May, 2025 Updated Date: July, 2025

Location Based VR Market Overview

Location Based VR Market (USD Million)

Location Based VR Market was valued at USD 6,988.99 million in the year 2024. The size of this market is expected to increase to USD 49,321.30 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 32.2%.


Global Location Based VR Market Growth, Share, Size, Trends and Forecast

*Market size in USD million

CAGR 32.2 %


Study Period2025 - 2031
Base Year2024
CAGR (%)32.2 %
Market Size (2024)USD 6,988.99 Million
Market Size (2031)USD 49,321.30 Million
Market ConcentrationLow
Report Pages375
6,988.99
2024
49,321.30
2031

Major Players

  • The VOID
  • Zero Latency
  • Dreamscape Immersive
  • Sandbox VR
  • VRstudios

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Global Location Based VR Market

Fragmented - Highly competitive market without dominant players


The Location-Based VR Market is expanding as more than 63% of immersive setups focus on shared, interactive experiences in gaming centers, museums, and learning spaces. These environments deliver group-oriented simulations that increase engagement and repeat usage. Businesses are capitalizing on this momentum by launching high-precision, multi-user VR solutions, identifying fresh opportunities in virtual tourism, education, and simulation-based training. Vendors are shaping strategies that optimize realism, motion fluidity, and user comfort.

Technological Advances Enable Real-Time, Full-Body Interaction
Over 68% of advanced VR venues now incorporate 6DoF tracking, spatialized audio, and haptic enhancements, marking a leap in technological advancements. These features heighten sensory immersion and support natural physical interaction. This level of realism is fueling broad expansion into themed attractions, educational installations, and simulation centers looking to deliver high-impact experiences in physical environments.

Strategic Collaborations Support Seamless Experience Design
Roughly 60% of companies in this sector are forming partnerships, joining forces in collaborations, and executing mergers with headset makers, simulation software developers, and experiential space providers. These cooperative ecosystems promote unified content pipelines and deployment-ready hardware bundles. Through these integrated strategies, vendors are enabling sustainable growth and robust service delivery in evolving VR entertainment hubs.

Future Outlook Targets Smart Venue Intelligence and Global Scalability
The future outlook for the Location-Based VR Market highlights AI-integrated venue platforms, remote experience control, and multi-site synchronization. More than 66% of operators now seek systems that support real-time data monitoring and global gameplay connectivity. These needs are driving powerful innovation in automated experience personalization and immersive space design. Companies pursuing bold strategies will lead long-term growth and industry-wide expansion.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Component
    2. Market Snapshot, By Technology
    3. Market Snapshot, By Application
    4. Market Snapshot, By End-Use
    5. Market Snapshot, By Region
  4. Location Based VR Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements in VR Hardware and Software
        2. Increasing Demand for Immersive Entertainment Experiences
        3. Growing Investment in VR Content Development
        4. Expansion of VR Arcades and Theme Parks
        5. Rising Adoption of VR in Training and Simulation Applications
      2. Restraints
        1. High Initial Investment Costs for Setup and Equipment
        2. Limited Availability of Premium VR Content
        3. Concerns Regarding Health and Safety in VR Environments
        4. Challenges in Achieving Wide-scale Accessibility and Inclusivity
        5. Regulatory and Compliance Issues Related to VR Experiences
      3. Opportunities
        1. Expansion into Emerging Markets and Untapped Demographics
        2. Diversification of VR Content Offerings Across Various Industries
        3. Integration of VR with Other Technologies like AR and MR
        4. Collaborations and Partnerships for Enhanced Content Creation and Distribution
        5. Development of Customized VR Solutions for Enterprise Applications
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Location Based VR Market, By Component, 2021 - 2031 (USD Million)
      1. Hardware

      2. Software

      3. Services

    2. Location Based VR Market, By Technology, 2021 - 2031 (USD Million)
      1. 2 Dimensional (3D)
      2. 3 Dimensional (2D)
      3. Cloud Merged Reality (CMR)
    3. Location Based VR Market, By Application, 2021 - 2031 (USD Million)
      1. Entertainment
      2. Media
      3. Training/ Simulation
      4. Navigation
      5. Sales
      6. Medical
    4. Location Based VR Market, By End-Use, 2021 - 2031 (USD Million)
      1. Amusement Park
      2. Themed Attraction
      3. 4D Films
      4. Games
      5. Automotive
      6. Retail & Transport
    5. Location Based VR Market, By Geography, 2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. The VOID
      2. Zero Latency
      3. Dreamscape Immersive
      4. Sandbox VR
      5. VRstudios
  7. Analyst Views
  8. Future Outlook of the Market