Global Augmented Reality In Training And Education Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Category;

Primary & Secondary Education , Test Preparation , Reskilling & Certifications , Language, and Other Learnings

By Device;

Classroom Projectors , Smartphones , Laptops, and Others

By End User;

Higher Education and K-12

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)
Report ID: Rn976425763 Published Date: May, 2025 Updated Date: June, 2025

Augmented Reality In Training And Education Market Overview

Augmented Reality In Training And Education Market (USD Million)

Augmented Reality In Training And Education Market was valued at USD 21,920.08 million in the year 2024. The size of this market is expected to increase to USD 63,461.90 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 16.4%.


Global Augmented Reality In Training And Education Market Growth, Share, Size, Trends and Forecast

*Market size in USD million

CAGR 16.4 %


Study Period2025 - 2031
Base Year2024
CAGR (%)16.4 %
Market Size (2024)USD 21,920.08 Million
Market Size (2031)USD 63,461.90 Million
Market ConcentrationLow
Report Pages382
21,920.08
2024
63,461.90
2031

Major Players

  • Google Expeditions Pioneer Program.
  • ZSpace
  • Magic Leap
  • Alchemy VR
  • Unimersiv

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Global Augmented Reality In Training And Education Market

Fragmented - Highly competitive market without dominant players


The augmented reality (AR) in training and education market is experiencing significant growth, driven by the rising demand for immersive learning experiences. AR technology offers interactive and engaging learning environments, enhancing knowledge retention by over 50%. This innovative approach has become a preferred choice for educational institutions and corporate training programs, as it significantly improves student engagement and overall learning outcomes.

Improved Learning Outcomes and Skill Development
AR in education is transforming conventional teaching methods, providing interactive content that enhances concept understanding and practical application. Studies reveal that this approach can improve knowledge retention by nearly 40%, offering a substantial advantage over traditional methods. Additionally, more than 60% of institutions utilizing AR have reported higher student engagement and improved learning efficiency, making it a powerful educational tool.

Personalized Learning Experiences
The demand for personalized learning is also driving AR adoption, as these platforms cater to individual learning styles and paces. AR solutions can reduce learning time by approximately 30%, enhancing overall efficiency. Furthermore, over 70% of learners prefer AR-based training for its immersive nature and practical real-world applications, supporting its widespread use in both educational and professional settings.

Corporate Training and Skill Enhancement
AR is gaining traction in corporate training, with organizations increasingly adopting this technology to boost employee performance and skill acquisition. Nearly 65% of companies using AR-based training have observed significant improvements in productivity and job satisfaction, underscoring the value of this approach in industries like manufacturing, healthcare, and IT, where hands-on skills are crucial.

Technological Innovations Driving Future Growth
The continued evolution of AR hardware and software is further fueling market expansion. Technologies like smart glasses, gesture-based interfaces, and AI integration are expected to drive this growth, with over 80% of AR developers focusing on educational solutions. These innovations are poised to redefine learning experiences, equipping students and professionals with cutting-edge tools for enhanced knowledge and skills.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Category
    2. Market Snapshot, By Device
    3. Market Snapshot, By End User
    4. Market Snapshot, By Region
  4. Augmented Reality In Training And Education Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rising demand for immersive learning experiences
        2. Growth in e-learning and remote training
        3. Increased adoption in corporate skill development
        4. Improved knowledge retention through AR tools
      2. Restraints
        1. High implementation and hardware costs
        2. Limited content availability and customization
        3. Technical barriers in low-resource institutions
        4. User discomfort with prolonged AR use
      3. Opportunities
        1. Expansion into medical and military training
        2. Integration with LMS and VR platforms
        3. Localized AR content for diverse learners
        4. Government initiatives for EdTech adoption
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Augmented Reality In Training And Education Market, By Category, 2021- 2031(USD Million)
      1. Primary & Secondary Education
      2. Test Preparation
      3. Reskilling & Certifications
      4. Language
      5. Other Learnings
    2. Augmented Reality In Training And Education Market, By Device, 2021- 2031(USD Million)
      1. Classroom Projectors
      2. Smartphones
      3. Laptops
      4. Others
    3. Augmented Reality In Training And Education Market, By End User, 2021- 2031(USD Million)
      1. Higher Education
      2. K-12
    4. Augmented Reality In Training And Education Market, By Geography, 2021- 2031(USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Google LLC
      2. Microsoft Corporation
      3. Magic Leap, Inc.
      4. Apple Inc.
      5. HP Inc.
      6. PTC Inc.
      7. DAQRI LLC
      8. Blippar
      9. EON Reality Inc.
      10. zSpace Inc.
  7. Analyst Views
  8. Future Outlook of the Market