Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market
By Technology;
AR Technology-[Marker-Based AR[Passive Marker and Active Marker], Markerless AR-[Model-Based Tracking and Image Processing-Based Tracking], VR Technology-[Nonimmersive Technology and Semi-Immersive & Fully Immersive Technologies]By Offering;
Hardware Components-[Sensors[Accelerometer, Gyroscope, Magnetometer and Proximity Sensor], Semiconductor Component-[Controller/Processor and Integrated Circuits], Displays & Projectors, Position Tracker, Cameras and Others], Software-[Software Development Kits and Cloud-Based Services]]By Type;
AR Device Type-[Head-Mounted Display and Handheld Device], VR Device Type-[Head-Mounted Display and Gesture-Tracking Device[Data Gloves and Others], Projectors & Display Walls]By Application;
Fitness Management, Patient Care Management, Surgery, Pharmacy Management, Medical Training And Education and OthersBy End User;
Hospitals & Clinics, Surgical Centers, Pharmaceutical Companies, Research & Academic Institutes and OthersBy Geography;
North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031)Introduction
Global AR & VR in Healthcare Market (USD Million), 2021 - 2031
In the year 2024, the Global AR & VR in Healthcare Market was valued at USD 4,621.89 million. The size of this market is expected to increase to USD 32,102.07 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 31.9%.
Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market
*Market size in USD million
CAGR 31.9 %
Study Period | 2025 - 2031 |
---|---|
Base Year | 2024 |
CAGR (%) | 31.9 % |
Market Size (2024) | USD 4,621.89 Million |
Market Size (2031) | USD 32,102.07 Million |
Market Concentration | Low |
Report Pages | 327 |
Major Players
- CAE
- GE Healthcare
- Koninklijke Philips N.V.
- Intuitive Surgical
- Siemens Ltd
- Eon Reality, Inc
- Layar
- Bioflight VR
- WorldViz
- TheraSim Inc
Market Concentration
Consolidated - Market dominated by 1 - 5 major players
Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market
Fragmented - Highly competitive market without dominant players
The global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare market represents a transformative sector poised at the intersection of technology and healthcare delivery. AR and VR technologies have revolutionized medical training, patient care, and surgical procedures, offering immersive experiences that enhance learning, diagnosis, and treatment outcomes.
AR overlays digital information onto the real world, providing healthcare professionals with real-time data visualization during surgeries or examinations. It aids in precise anatomical localization, procedural guidance, and augmented training simulations. On the other hand, VR creates fully immersive environments, allowing patients to experience therapeutic interventions, manage pain through distraction techniques, or undergo exposure therapy in controlled settings.
The market's growth is driven by increasing adoption of advanced technologies in healthcare, rising demand for minimally invasive surgeries, and the need for enhanced patient engagement and outcomes. Key stakeholders include technology developers, healthcare providers, medical institutions, and research organizations collaborating to harness the full potential of AR and VR in addressing healthcare challenges.
AR & VR in Healthcare Market Recent Developments
- Advancements in Surgical Navigation: Integration of AR for real-time guidance during complex surgeries, improving precision and reducing operative times.
- Patient Rehabilitation: VR applications for physical and cognitive rehabilitation, personalized therapy programs, and remote patient monitoring.
- Medical Training and Education: Expansion of AR/VR platforms for medical education, simulation-based learning, and skill development across various healthcare disciplines.
AR & VR in Healthcare Market Segment Analysis
In this report, the AR & VR in Healthcare Market has been segmented by Technology, ProOffering, Type, Application, End User and Geography.
AR & VR in Healthcare Market, Segmentation by Technology
The AR & VR in Healthcare Market has been segmented by Technology Into AR Technology-[Marker-Based AR[Passive Marker and Active Marker], Markerless AR-[Model-Based Tracking and Image Processing-Based Tracking], VR Technology-[Nonimmersive Technology and Semi-Immersive & Fully Immersive Technologies
Marker-Based AR – Passive Marker
Passive marker systems use printed fiducial markers to enable stable tracking on standard cameras with low cost hardware. They are common in surgical navigation, device alignment, and simulation labs. Passive markers account for roughly 55–65% of marker-based AR deployments due to their ease of setup and reliability in controlled environments.
Marker-Based AR – Active Marker
Active markers integrate LED/IR emitters for higher tracking precision and better performance under variable lighting. They suit operating rooms and high-fidelity instrument tracking, where accuracy is critical. Although costlier, they represent about 35–45% of marker-based AR usage, driven by demand for real-time accuracy and latency control.
Markerless AR – Model-Based Tracking
Model-based tracking aligns 3D anatomical models to the patient using depth and geometric cues, eliminating physical markers. It is gaining traction in patient-specific planning, pre-op visualization, and orthopedic or dental workflows. This approach accounts for roughly 45–55% of markerless AR, favored for its scalability across diverse clinical settings.
Markerless AR – Image Processing-Based Tracking
This method leverages feature detection and SLAM to anchor content without prior models. It enables bedside guidance, nursing workflows, and education on smartphones or tablets. Image processing-based tracking represents about 45–55% of markerless AR, supported by device availability and rapid deployment.
VR Technology – Non-Immersive
Non-immersive VR uses standard displays with desktop interaction for anatomy teaching, protocol walkthroughs, and pain distraction. It offers lower cost and easier IT integration but limited presence. This segment accounts for approximately 20–25% of VR usage in healthcare, valued for accessibility and quick rollout.
VR Technology – Semi-Immersive & Fully Immersive
Head-mounted and room-scale systems deliver high presence for surgical simulation, rehabilitation, and mental health therapies. Advancements in haptics, tracking, and content libraries are accelerating outcomes-oriented adoption. These modalities comprise around 75–80% of VR use, driven by superior skill transfer and measurable patient engagement.
AR & VR in Healthcare Market, Segmentation by ProOffering
The AR & VR in Healthcare Market has been segmented by ProOffering Into Hardware Components-[Sensors[Accelerometer, Gyroscope, Magnetometer and Proximity Sensor], Semiconductor Component-[Controller/Processor and Integrated Circuits], Displays & Projectors, Position Tracker, Cameras and Others], Software-[Software Development Kits and Cloud-Based Services]]
Hardware Components – Sensors – Accelerometer
Accelerometers are used to measure linear acceleration, enabling precise motion tracking in AR & VR medical devices. They are essential for rehabilitation systems, surgical training, and patient monitoring applications. This segment accounts for around 20–25% of total sensor usage in healthcare AR & VR devices.
Hardware Components – Sensors – Gyroscope
Gyroscopes measure angular velocity, supporting orientation tracking for immersive training and simulation tools. Their role is critical in ensuring stability and accuracy during medical procedures, representing nearly 18–22% of sensor deployments.
Hardware Components – Sensors – Magnetometer
Magnetometers detect magnetic fields for directional accuracy in AR & VR applications. They are particularly useful in navigation-based medical training and diagnostic simulations, contributing to approximately 15–18% of sensor-based components.
Hardware Components – Sensors – Proximity Sensor
Proximity sensors enable gesture-based controls and detect patient-device interaction without physical contact. In AR & VR healthcare solutions, they enhance hygiene compliance and user experience, making up about 10–12% of sensor usage.
Hardware Components – Semiconductor Component – Controller/Processor
Controllers and processors manage real-time rendering, ensuring smooth visualization and responsive user interfaces. They are the core computational units in AR & VR devices, accounting for around 55–60% of the semiconductor component market.
Hardware Components – Semiconductor Component – Integrated Circuits
Integrated circuits enable compact design and energy efficiency in AR & VR medical devices. They support signal processing, connectivity, and integration with other modules, making up roughly 40–45% of the semiconductor component segment.
Hardware Components – Displays & Projectors
Displays and projectors deliver high-resolution visuals for immersive simulations and real-time medical imaging. This segment accounts for approximately 25–30% of total AR & VR hardware demand in healthcare, driven by advancements in OLED and microdisplay technologies.
Hardware Components – Position Tracker
Position trackers enable spatial awareness and accurate movement tracking, essential for surgical guidance and training. They hold a 15–18% share of AR & VR healthcare hardware adoption.
Hardware Components – Cameras
Cameras capture real-world visuals for mixed reality overlays and medical imaging integration. They represent about 12–15% of the hardware segment, with demand increasing for depth-sensing and 3D capture capabilities.
Hardware Components – Others
This category includes haptic devices, controllers, and other specialized tools that enhance interactivity and realism in healthcare AR & VR environments. It holds a 5–8% market share.
Software – Software Development Kits (SDKs)
SDKs provide the framework for creating healthcare-specific AR & VR applications. They enable integration of 3D modeling, data visualization, and AI-based analytics, driving approximately 60–65% of the software segment.
Software – Cloud-Based Services
Cloud-based services support remote rendering, data storage, and collaborative platforms for AR & VR in healthcare. They enable telemedicine, distributed training, and real-time data sharing, accounting for around 35–40% of software adoption.
AR & VR in Healthcare Market, Segmentation by Type
The AR & VR in Healthcare Market has been segmented by Type Into AR Device Type-[Head-Mounted Display and Handheld Device], VR Device Type-[Head-Mounted Display and Gesture-Tracking Device[Data Gloves and Others], Projectors & Display Walls]
AR Device Type – Head-Mounted Display
AR head-mounted displays dominate AR hardware adoption, contributing roughly 70–75% of shipments. They enable hands-free workflows for surgical guidance, remote assistance, and clinical training. Improvements in optics, field of view, and battery life are accelerating enterprise-scale rollouts in hospitals and surgical centers.
AR Device Type – Handheld Device
Handheld AR—primarily smartphones and tablets—accounts for about 25–30% of AR usage in healthcare. Its appeal lies in low entry cost, broad device availability, and quick deployment for patient education and bedside visualization. Adoption is steady where hands-free operation is not essential.
VR Device Type – Head-Mounted Display
VR HMDs represent the bulk of VR adoption in healthcare at approximately 65–70%. They deliver high immersion for surgical simulation, rehabilitation, and behavioral health therapies. Expanding content libraries and better tracking accuracy are driving measurable gains in training outcomes and patient engagement.
VR Device Type – Gesture-Tracking Device – Data Gloves
Data-glove systems contribute around 12–15% of VR deployments, enabling fine motor training and realistic haptic feedback. They are valuable for orthopedic and microsurgical skill development where precise manipulation matters. Ongoing advances in sensors and latency reduction are improving fidelity.
VR Device Type – Gesture-Tracking Device – Others
Other gesture-tracking peripherals—such as optical hand tracking and motion controllers—account for roughly 10–12% of VR use. These tools enhance interaction and reduce setup complexity for training modules and patient exercises. Growth is supported by wider hardware compatibility and simpler calibration.
VR Device Type – Projectors & Display Walls
Projectors and display walls make up about 8–10% of VR deployments, serving multi-user simulation rooms and team debriefs. They deliver shared immersion without headsets, which is useful for interdisciplinary training. Adoption is steady in facilities prioritizing collaborative visualization and audience scale.
AR & VR in Healthcare Market, Segmentation by Application
The AR & VR in Healthcare Market has been segmented by Application Into Fitness Management, Patient Care Management, Surgery, Pharmacy Management, Medical Training And Education and Others
Fitness Management
AR & VR tools support tele-fitness, guided rehabilitation exercises, and adherence coaching for chronic conditions. Adoption in healthcare settings is growing, contributing about 10–12% of overall use. Gains are driven by remote monitoring and gamified patient engagement that improve program stickiness.
Patient Care Management
Clinicians use AR & VR for pain distraction, anxiety reduction, and cognitive therapy, improving patient satisfaction scores. This area represents roughly 15–20% of deployments, supported by evidence of reduced opioid consumption and better procedural tolerance. Integration with telemedicine broadens reach across care settings.
Surgery
Immersive platforms enable preoperative planning, intraoperative visual overlays, and team simulation. Surgical use accounts for approximately 20–25% of the market, propelled by improvements in tracking accuracy, 3D visualization, and minimally invasive workflow guidance. Outcomes focus on shorter procedure time and enhanced precision.
Pharmacy Management
AR assists with medication picking, verification, and workflow training in hospital pharmacies. While emerging, this segment holds about 8–10% share, thanks to fewer dispensing errors and faster onboarding. Integration with barcode/RFID and EHRs increases operational reliability.
Medical Training and Education
This is the largest application, at roughly 30–35% of adoption. AR & VR deliver risk-free simulation, repetitive skills practice, and standardized competency assessment across specialties. Institutions favor measurable skill transfer and scalable curricula for students and residents.
Others
Additional uses include radiology planning, mental health therapies, and facility design. Collectively they represent around 8–10% of demand, expanding as content libraries grow and devices gain enterprise manageability and security.
AR & VR in Healthcare Market, Segmentation by End User
The AR & VR in Healthcare Market has been segmented by End User Into Hospitals & Clinics, Surgical Centers, Pharmaceutical Companies, Research & Academic Institutes and Others
Hospitals & Clinics
Hospitals & clinics are the primary adopters, accounting for roughly 35–40% of AR & VR utilization. Deployments focus on patient education, preoperative planning, and bedside pain/anxiety management. Growth is supported by EMR integration, infection-control compliance, and expanding multi-specialty workflows.
Surgical Centers
Surgical centers contribute about 22–26% of demand, emphasizing surgical simulation, intraoperative visual overlays, and team rehearsal. Benefits include reduced procedure time, better skill transfer, and increased minimally invasive adoption. Investment is driven by tracking accuracy and improved haptics for realistic practice.
Pharmaceutical Companies
Pharma accounts for approximately 10–13%, applying AR & VR to manufacturing training, quality assurance, and clinical trial engagement. Immersive tools enhance protocol adherence and reduce onboarding time for complex processes. Use cases also include MOA visualization for scientific communication.
Research & Academic Institutes
Research and academic settings represent around 18–22% of usage, prioritizing curriculum-based simulation, competency assessment, and biomedical visualization. Institutions value standardized skills practice and measurable learning outcomes. Funding and collaborations accelerate content creation and platform validation.
Others
This segment—covering rehabilitation centers, telehealth providers, and corporate wellness—comprises about 8–10%. Solutions target home-based therapy, remote coaching, and patient adherence. Expansion is enabled by broader device availability, cloud delivery, and secure data management.
AR & VR in Healthcare Market, Segmentation by Geography
In this report, the AR & VR in Healthcare Market has been segmented by Geography into five regions; North America, Europe, Asia Pacific, Middle East & Africa and Latin America.
Regions and Countries Analyzed in this Report
AR & VR in Healthcare Market Share (%), by Geographical Region
North America
North America leads the AR & VR in Healthcare Market, contributing roughly 35–38% of global revenue. Growth is propelled by advanced hospital infrastructure, strong reimbursement pathways, and high adoption of surgical simulation and preoperative planning tools. Expanding enterprise device fleets and rigorous data security frameworks sustain momentum.
Europe
Europe represents around 25–28% of the market, supported by public healthcare systems, emphasis on patient safety, and standardized clinical training. Adoption is concentrated in university hospitals and specialty centers, with a clear shift toward minimally invasive workflows and outcomes-driven simulation programs.
Asia Pacific
Asia Pacific accounts for approximately 24–27% and is the fastest-growing region. Drivers include rising healthcare investment, expanding medical education capacity, and cost-effective device availability. Increasing use of VR rehabilitation and AR-guided procedures across large urban systems accelerates penetration.
Middle East & Africa
Middle East & Africa hold about 6–8% share, with growth centered on tertiary hospitals and new medical education hubs. Investments in smart hospitals and clinician skills development are expanding pilots into enterprise deployments. Priorities include remote guidance and scalable training platforms.
Latin America
Latin America captures roughly 7–9% of demand, driven by teaching hospitals, private surgical centers, and growing telehealth initiatives. Programs focus on resident training, patient education, and pain/anxiety management. Wider access to cloud-based content and affordable HMDs supports steady adoption.
Market Trends
This report provides an in depth analysis of various factors that impact the dynamics of Global AR & VR in Healthcare Market. These factors include; Market Drivers, Restraints and Opportunities Analysis.
Drivers, Restraints and Opportunity Analysis
Drivers:
- Technological innovation adoption
- Enhanced medical training
- Improved patient outcomes
- Rising healthcare expenditures
-
Surge in surgical simulations - Healthcare providers increasingly utilize AR and VR technologies to simulate surgical procedures, enhancing surgical planning, training, and patient outcomes.
Surgical simulations powered by VR enable medical professionals to practice complex procedures in a risk-free virtual environment. This capability not only improves surgical proficiency but also reduces operative errors and enhances patient safety. Surgeons can simulate different scenarios, anticipate challenges, and refine their techniques, leading to better surgical outcomes and shorter recovery times for patients.
Moreover, VR-based surgical simulations contribute to cost savings by minimizing the need for physical models and operating room time. They also support interdisciplinary collaboration among surgical teams, fostering communication and teamwork during critical procedures.
As VR technology continues to evolve, with advancements in haptic feedback and realistic visualizations, its role in surgical simulations is poised to expand further. Future developments may include personalized simulations tailored to patient-specific anatomy and conditions, further optimizing surgical precision and patient care.
In conclusion, the integration of VR in surgical simulations represents a transformative advancement in healthcare, promising improved surgical outcomes, enhanced training methods, and ultimately, better patient care.
Restraints:
- High implementation costs
- Limited interoperability standards
- Regulatory compliance challenges
- Data privacy concerns
-
Integration complexities - Implementing AR and VR technologies into existing healthcare systems involves integrating various hardware and software components, often from different vendors with varying compatibility requirements.
Healthcare institutions face challenges in ensuring seamless interoperability between AR/VR systems and electronic health records (EHRs), medical imaging systems, and other clinical applications. Incompatibility issues can lead to data fragmentation, inefficiencies in information sharing, and delays in clinical decision-making processes.
Additionally, the complexity of integrating AR/VR systems with existing workflows and training healthcare personnel on new technologies pose significant hurdles. Healthcare providers may require specialized training to utilize AR/VR applications effectively, impacting adoption rates and delaying the realization of potential benefits.
Moreover, the rapid pace of technological advancements in AR/VR introduces risks of technological obsolescence. Healthcare institutions must continually invest in upgrades and training to keep pace with evolving AR/VR capabilities and industry standards, adding to the overall cost and complexity of implementation.
Opportunities:
- Remote patient monitoring
- Personalized healthcare experiences
- Virtual clinical trials
- Enhanced medical education
-
Telemedicine expansion - AR and VR technologies offer innovative solutions for remote patient monitoring, virtual consultations, and telepresence, enhancing access to healthcare services, especially in underserved or remote areas.
Telemedicine powered by AR/VR enables healthcare providers to conduct virtual examinations, diagnose conditions, and deliver personalized treatment plans remotely. Patients benefit from reduced travel time and costs, improved access to specialist care, and continuity of care without geographical constraints.
Moreover, AR/VR technologies enhance patient engagement and adherence to treatment regimens through interactive virtual environments and personalized health education programs. Virtual reality therapies for pain management, anxiety reduction, and rehabilitation provide non-pharmacological alternatives to traditional treatments, improving patient outcomes and quality of life.
Furthermore, AR/VR-supported telemedicine facilitates collaborative healthcare delivery models, allowing multidisciplinary teams to collaborate in real-time across different locations. This collaborative approach enhances care coordination, clinical decision-making, and overall healthcare efficiency.
Competitive Landscape Analysis
Key players in Global AR & VR in Healthcare Market include:
- CAE
- GE Healthcare
- Koninklijke Philips N.V.
- Intuitive Surgical
- Siemens Ltd
- Eon Reality, Inc
- Layar
- Bioflight VR
- WorldViz
- TheraSim Inc
In this report, the profile of each market player provides following information:
- Company Overview and Product Portfolio
- Key Developments
- Financial Overview
- Strategies
- Company SWOT Analysis
- Introduction
- Research Objectives and Assumptions
- Research Methodology
- Abbreviations
- Market Definition & Study Scope
- Executive Summary
- Market Snapshot, By Technology
- Market Snapshot, By ProOffering
- Market Snapshot, By Type
- Market Snapshot, By Application
- Market Snapshot, By End User
- Market Snapshot, By Region
- AR & VR in Healthcare Market Dynamics
- Drivers, Restraints and Opportunities
- Drivers
- Technological innovation adoption
- Enhanced medical training
- Improved patient outcomes
- Rising healthcare expenditures
- Surge in surgical simulations
- Restraints
- High implementation costs
- Limited interoperability standards
- Regulatory compliance challenges
- Data privacy concerns
- Integration complexities
- Opportunities
- Remote patient monitoring
- Personalized healthcare experiences
- Virtual clinical trials
- Enhanced medical education
- Telemedicine expansion
- Drivers
- PEST Analysis
- Political Analysis
- Economic Analysis
- Social Analysis
- Technological Analysis
- Porter's Analysis
- Bargaining Power of Suppliers
- Bargaining Power of Buyers
- Threat of Substitutes
- Threat of New Entrants
- Competitive Rivalry
- Drivers, Restraints and Opportunities
- Market Segmentation
- AR & VR in Healthcare Market, By Technology, 2021 - 2031 (USD Million)
- AR Technology
- Marker-Based AR
- Passive Marker
- Active Marker
- Markerless AR
- Model-Based Tracking
- Image Processing-Based Tracking
- Marker-Based AR
- VR Technology
- Nonimmersive Technology
- Semi-Immersive & Fully Immersive Technologies
- AR Technology
- AR & VR in Healthcare Market, By ProOffering,duct, 2021 - 2031 (USD Million)
- Hardware Components
- Sensors
- Accelerometer
- Gyroscope
- Magnetometer
- Proximity Sensor
- Semiconductor Component
- Controller/Processor
- Integrated Circuits
- Displays & Projectors
- Position Tracker
- Cameras
- Others
- Sensors
- Software
- Software Development Kits
- Cloud-Based Services
- Hardware Components
- AR & VR in Healthcare Market, By Type, 2021 - 2031 (USD Million)
- AR Device Type
- Head-Mounted Display
- Handheld Device
- VR Device Type
- Head-Mounted Display
- Gesture-Tracking Device
- Data Gloves
- Others
- Projectors & Display Walls
- AR Device Type
- AR & VR in Healthcare Market, By Application, 2021 - 2031 (USD Million)
- Fitness Management
- Patient Care Management
- Surgery
- Pharmacy Management
- Medical Training & Education
- Others
- AR & VR in Healthcare Market, By End User, 2021 - 2031 (USD Million)
- Hospitals & Clinics
- Surgical Centers
- Pharmaceutical Companies
- Research & Academic Institutes
- Others
- Global AR & VR in Healthcare Market, By Geography, 2021 - 2031 (USD Million)
- North America
- United States
- Canada
- Europe
- Germany
- United Kingdom
- France
- Italy
- Spain
- Nordic
- Benelux
- Rest of Europe
- Asia Pacific
-
Japan
-
China
-
India
-
Australia & New Zealand
-
South Korea
-
ASEAN (Association of South East Asian Countries)
-
Rest of Asia Pacific
-
- Middle East & Africa
- GCC
- Israel
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Mexico
- Argentina
- Rest of Latin America
- North America
- AR & VR in Healthcare Market, By Technology, 2021 - 2031 (USD Million)
- Competitive Landscape
- Company Profiles
- CAE
- GE Healthcare
- Koninklijke Philips N.V.
- Intuitive Surgical
- Siemens Ltd
- Eon Reality, Inc
- Layar
- Bioflight VR
- WorldViz
- TheraSim Inc
- Company Profiles
- Analyst Views
- Future Outlook of the Market