Global AR in Enterprise Market Growth, Share, Size, Trends and Forecast (2025 - 2031)

By Component;

Software and Hardware.

By Display Device;

Head-Mounted Display, Smart Glass, and Head-Up Display.

By Enterprise Size;

SME’s and Large Enterprise.

By Application;

Automotive, Aerospace & Defense, Medical, Gaming, and Retail.

By Geography;

North America, Europe, Asia Pacific, Middle East & Africa, and Latin America - Report Timeline (2021 - 2031).
Report ID: Rn549657101 Published Date: May, 2025 Updated Date: June, 2025

AR in Enterprise Market Overview

AR in Enterprise Market (USD Million)

AR in Enterprise Market was valued at USD 19,614.28 million in the year 2024. The size of this market is expected to increase to USD 354,073.26 million by the year 2031, while growing at a Compounded Annual Growth Rate (CAGR) of 51.2%.


Global AR in Enterprise Market Growth, Share, Size, Trends and Forecast

*Market size in USD million

CAGR 51.2 %


Study Period2025 - 2031
Base Year2024
CAGR (%)51.2 %
Market Size (2024)USD 19,614.28 Million
Market Size (2031)USD 354,073.26 Million
Market ConcentrationLow
Report Pages382
19,614.28
2024
354,073.26
2031

Major Players

  • Apple Inc.
  • Blippar
  • CyberGlove Systems LLC
  • DAQRI LLC
  • Eon Reality, Inc.
  • Facebook Inc.
  • Google LLC
  • HTC Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • QUALCOMM
  • PTC Inc
  • Microsoft
  • Rockwell Collins
  • SAMSUNG
  • Upskill
  • Vuzix Corporation
  • Wikitude GmbH

Market Concentration

Consolidated - Market dominated by 1 - 5 major players

Global AR in Enterprise Market

Fragmented - Highly competitive market without dominant players


The AR in Enterprise Market is evolving rapidly as businesses adopt immersive technologies to boost operational effectiveness. More than 55% of enterprises have already implemented AR solutions, using them to deliver contextual data, enhance accuracy, and streamline workflow execution. AR is becoming integral to digital transformation across a broad spectrum of professional applications.

Growth in Immersive Training Applications
The increasing reliance on AR-based training is redefining employee learning experiences in enterprise environments. Over 48% of AR implementations focus on training, offering simulated, hands-on experiences that improve employee engagement and learning retention. These applications are reshaping traditional training models by making them more dynamic and interactive.

Innovation-Driven Efficiency Gains
Rapid progress in AR technology is fueling enterprise demand for smart glasses and tailored applications. About 50% of current hardware innovations in AR target enterprise usage, offering improved usability, longer battery life, and rugged design suited for professional tasks. These advancements contribute to substantial efficiency and productivity improvements.

Strong Market Momentum and Adoption Trends
Enterprise adoption of AR is accelerating as organizations report tangible outcomes from early implementations. Roughly 60% of AR users within enterprises have documented gains in productivity and performance. This surge in adoption reflects growing confidence in AR as a key enabler of enterprise digital innovation.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Component
    2. Market Snapshot, By Display Device
    3. Market Snapshot, By Enterprise Size
    4. Market Snapshot, By Application
    5. Market Snapshot, By Region
  4. AR in Enterprise Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Increasing digital transformation initiatives
        2. Demand for enhanced customer engagement
        3. Advancements in AR technology
        4. Growing adoption of IoT
        5. Need for remote collaboration
      2. Restraints
        1. High implementation costs
        2. Limited AR content development
        3. Privacy and security concerns
        4. Integration challenges with legacy system
        5. Lack of skilled workforce
      3. Opportunities
        1. Expansion of AR applications
        2. Rising investments in AR
        3. Integration with AI and ML
        4. Emerging economies' adoption
        5. Healthcare and education sectors
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. AR in Enterprise Market, By Component, 2023 - 2033 (USD Million)
      1. Software
      2. Hardware
    2. AR in Enterprise Market, By Display Device, 2023 - 2033 (USD Million)
      1. Head-Mounted Display
      2. Smart Glass
      3. Head-up Display
    3. AR in Enterprise Market, By Enterprise Size, 2021 - 2031 (USD Million)
      1. SME’s
      2. Large Enterprise
    4. AR in Enterprise Market, By Application, 2021 - 2031 (USD Million)
      1. Automotive
      2. Aerospace and Defense
      3. Medical
      4. Gaming
      5. Retail
    5. AR in Enterprise Market, By Geography,2021 - 2031 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Apple Inc.
      2. Blippar
      3. CyberGlove Systems LLC
      4. DAQRI LLC
      5. Eon Reality, Inc.
      6. Facebook Inc.
      7. Google LLC
      8. HTC Corporation
      9. Magic Leap, Inc.
      10. Marxent Labs LLC
      11. QUALCOMM
      12. PTC Inc
      13. Microsoft
      14. Rockwell Collins
      15. SAMSUNG
      16. Upskill
      17. Vuzix Corporation
      18. Wikitude GmbH
  7. Analyst Views
  8. Future Outlook of the Market