Global Animation and VFX Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Type;

2D, 3D, Motion Graphics, and Stop Motion.

By Animation Platform;

Television and OTT, Films, Advertisement, Gaming, and Others.

By End User;

Media, Entertainment, and Gaming.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn218573411 Published Date: December, 2024 Updated Date: January, 2025

Introduction

Global Animation and VFX Market (USD Million), 2020 - 2030

In the year 2023, the Global Animation and VFX Market was valued at USD 202,192.51 million. The size of this market is expected to increase to USD 435,927.66 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 11.6%.

Animation and Visual Effects (VFX) have become integral components of modern entertainment, spanning film, television, video games, and online content. The proliferation of streaming services and the global appetite for immersive and visually captivating content are major drivers of this market. Technological advancements, particularly in computer graphics, artificial intelligence, and machine learning, are revolutionizing the way animation and VFX are created, enabling more sophisticated and realistic visual experiences.

The market is benefitting from the globalization of the entertainment industry. Content creators and production houses are increasingly collaborating across borders, leveraging diverse talent pools and regional expertise to produce content that resonates with a global audience. This trend is particularly evident in the rising production of animated films and series, which have universal appeal and can transcend cultural barriers more easily than live-action content. The gaming industry, too, is a significant contributor to the market's expansion, with high demand for complex and engaging visual effects that enhance player experience.

The use of VFX in traditional film and television production is also growing, with producers seeking to push the boundaries of what is visually possible and bring fantastical elements to life. This includes everything from seamless integration of CGI characters to creating entire digital environments. Additionally, the advent of virtual and augmented reality technologies is opening up new avenues for content creation and consumption, offering immersive experiences that were previously unimaginable.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Type
    2. Market Snapshot, By Animation Platform
    3. Market Snapshot, By End User
    4. Market Snapshot, By Region
  4. Global Animation and VFX Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Increasing Demand for High-Quality Content

        2. Technological Advancements

        3. Globalization of Entertainment Industry

      2. Restraints
        1. Intellectual Property Protection

        2. Talent Shortage

        3. High Production Costs

      3. Opportunities
        1. Content Licensing and Merchandising

        2. Virtual and Augmented Reality

        3. Emerging Markets

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Animation and VFX Market, By Type, 2020 - 2030 (USD Million)
      1. 2D

      2. 3D

      3. Motion Graphics

      4. Stop Motion

    2. Global Animation and VFX Market, By Animation Platform, 2020 - 2030 (USD Million)

      1. Television and OTT
      2. Films
      3. Advertisement
      4. Gaming
      5. Other
    3. Global Animation and VFX Market, By End User, 2020 - 2030 (USD Million)
      1. Media

      2. Entertainment

      3. Gaming

    4. Global Animation and VFX Market, By Geography, 2020 - 2030 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Adobe Inc.
      2. Autodesk Inc.
      3. iPi Soft LLC.
      4. Clara.io (Exocortex Technologies Inc.)
      5. Lost Marble LLC
  7. Analyst Views
  8. Future Outlook of the Market