Global Toys and Games Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Product Type;

Games & Puzzles, Infant & Pre-School Toys, Construction Toys, Dolls & Accessories, Outdoor & Sports Toys, Video Games, and Others.

By Distribution Channel;

Online Channel, and Offline Channel.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa, and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn551099350 Published Date: June, 2024 Updated Date: July, 2024

Introduction

Global Toys and Games Market (USD Million), 2020 - 2030

In the year 2023, the Global Toys and Games Market was valued at USD 320,442.27 million. The size of this market is expected to increase to USD 444,916.78 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 4.8%.

The global toys and games market is a vibrant and dynamic industry that caters to the entertainment and developmental needs of children and adults alike. With a diverse array of products ranging from traditional board games to cutting-edge electronic toys, this market constantly evolves to meet the changing preferences and interests of consumers worldwide. Fueled by technological advancements, innovative designs, and a growing emphasis on educational value, the toys and games sector continues to expand its reach across geographies and demographics.

The market has witnessed a surge in demand for interactive and educational toys that not only entertain but also stimulate cognitive development and creativity. This trend reflects a shift towards toys that serve dual purposes, offering both entertainment and learning opportunities. Additionally, the rise of digital gaming platforms and augmented reality experiences has revolutionized the way people engage with toys and games, blurring the lines between physical and virtual play.

As the global economy rebounds from the effects of the COVID-19 pandemic, the toys and games market is poised for further growth and innovation. With consumers increasingly seeking products that promote family bonding, social interaction, and mental stimulation, manufacturers and retailers are adapting their strategies to capitalize on emerging trends and preferences. From eco-friendly toys to customizable gaming experiences, the future of the global toys and games market promises to be exciting and full of opportunities for industry players and consumers alike.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Product Type
    2. Market Snapshot, By Distribution Channel
    3. Market Snapshot, By Region
  4. Global Toys and Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Innovation
        2. Rising Disposable Income
        3. Growing Emphasis on Education
      2. Restraints
        1. Safety Concerns
        2. Regulatory Compliance
        3. Supply Chain Disruptions
      3. Opportunities
        1. Online Retail Expansion
        2. Eco-friendly Toys
        3. Personalized Products
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Toys and Games Market, By Product Type, 2020 - 2030 (USD Million)
      1. Games & Puzzles
      2. Infant & Pre-School Toys
      3. Construction Toys
      4. Dolls & Accessories
      5. Outdoor & Sports Toys
      6. Video Games
      7. Others
    2. Global Toys and Games Market, By Distribution Channel, 2020 - 2030 (USD Million)
      1. Online Channel
      2. Offline Channel
    3. Global Toys and Games Market, By Geography, 2020 - 2030 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Mattel Inc.
      2. Hasbro Inc.
      3. Lego Group
      4. Takara Tomy Co. Ltd
      5. Bandai Namco Holdings Inc.
      6. Simba-Dickie Group
      7. Spin Master Ltd
      8. Tru Kids Inc.
  7. Analyst Views
  8. Future Outlook of the Market