Global Video Game Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Device;

Console, Mobile and Computer.

By Type;

Online and Offline.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn744629035 Published Date: April, 2024 Updated Date: May, 2024

Introduction

Global Video Game Market (USD Million), 2020 - 2030

In the year 2023, the Global Video Game Market was valued at USD 230,504.61 million. The size of this market is expected to increase to USD 437,878.37 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 9.6%.

The global video game market stands as a dynamic and thriving sector within the broader entertainment industry, characterized by rapid technological advancements, shifting consumer preferences, and expansive market growth. With the proliferation of gaming platforms, from consoles and PCs to mobile devices and cloud-based services, the accessibility and reach of video games have expanded exponentially in recent years. This has fueled a diverse ecosystem of game developers, publishers, hardware manufacturers, and service providers, driving innovation and competition across various segments of the market.

As the gaming landscape continues to evolve, fueled by advancements in graphics, artificial intelligence, virtual reality, and online connectivity, the market's potential for growth and innovation remains immense. Emerging trends such as esports, augmented reality gaming, and subscription-based services are reshaping the industry's landscape, offering new opportunities for revenue generation and consumer engagement. Against this backdrop, understanding the key drivers, challenges, and opportunities within the global video game market is essential for stakeholders seeking to navigate and capitalize on the dynamic and ever-evolving nature of this dynamic industry.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Device
    2. Market Snapshot, By Type
    3. Market Snapshot, By Region
  4. Global Video Game Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Technological Advancements
        2. Increasing Smartphone Penetration

        3. Rise of Esports

        4. Digital Distribution Platforms

        5. Social Gaming and Online Communities

      2. Restraints
        1. Regulatory Challenges
        2. Hardware Limitations

        3. Consumer Fatigue and Saturation

        4. Increasing Development Costs

        5. Piracy and Copyright Infringement

      3. Opportunities
        1. Emerging Markets

        2. Subscription Services

        3. Cross-Platform Integration

        4. Indie Game Development

        5. Expansion into Niche Markets

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Video Game Market, By Device, 2020 - 2030 (USD Million)
      1. Console
      2. Mobile
      3. Computer
    2. Global Video Game Market, By Type, 2020 - 2030 (USD Million)
      1. Online
      2. Offline
    3. Global Video Game Market, By Geography, 2020 - 2030 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Activision Blizzard, Inc.
      2. Apple, Inc.
      3. Disney Consumer Products and Interactive Media, Inc.
      4. Electronic Arts, Inc.
      5. Lucid Games Ltd.
      6. Microsoft Corporation
      7. Nintendo Co., Ltd.
      8. Rovio Entertainment Corporation
      9. Sony Interactive Entertainment, Inc.
      10. Tencent Holdings Limited
  7. Analyst Views
  8. Future Outlook of the Market

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