Global Sports Technology Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Sports;

Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports and Others.

By Technology;

Device, Smart Stadium, Esports and Sports Analytics.

By Geography;

North America, Europe, Asia Pacific, Middle East, Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn125272617 Published Date: April, 2024 Updated Date: May, 2024

Introduction

Global Sports Technology Market (USD Million), 2020 - 2030

In the year 2023, the Global Sports Technology Market was valued at USD 24,842.12 million. The size of this market is expected to increase to USD 77,275.15 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 17.6%.

The global sports technology market stands at the forefront of innovation, reshaping the landscape of athletic performance, spectator engagement, and sports management. Rapid advancements in technology have revolutionized how athletes train, compete, and recover, while also enhancing the fan experience across various sporting events. From wearable devices tracking biometric data to virtual reality simulations and AI-driven coaching platforms, the convergence of sports and technology has opened up a plethora of opportunities for athletes, teams, and enthusiasts alike.

One of the primary drivers propelling the growth of the global sports technology market is the increasing demand for data-driven insights and analytics. Athletes and coaches are leveraging advanced tracking systems to monitor performance metrics in real-time, enabling precise adjustments to training regimens and strategies. Moreover, sports organizations and broadcasters are harnessing big data analytics to enhance fan engagement, delivering personalized content and immersive experiences that transcend traditional viewing boundaries.

The proliferation of smart stadiums and venues equipped with state-of-the-art technology has transformed the live sports experience. From interactive screens and mobile apps providing real-time updates to cashless payment systems and augmented reality features, these innovations are redefining the way audiences interact with sporting events. As the global sports technology market continues to evolve, fueled by ongoing research and development, it is poised to reshape the future of sports, driving unprecedented levels of performance, accessibility, and engagement across the entire ecosystem.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Sports
    2. Market Snapshot, By Technology
    3. Market Snapshot, By Region
  4. Global Sports Technology Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Rise of Wearable Sports Technology

        2. Increasing Emphasis on Data Analytics in Sports

        3. Technological Innovations in Athletic Performance

        4. Growth of Virtual and Augmented Reality in Sports

      2. Restraints
        1. Rise of Wearable Sports Technology

        2. Increasing Emphasis on Data Analytics in Sports

        3. Technological Innovations in Athletic Performance

        4. Growth of Virtual and Augmented Reality in Sports

      3. Opportunities
        1. Emerging Markets

        2. Increased Connectivity

        3. Data Analytics and Insights

        4. Fan Engagement Innovations

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Sports Technology Market, By Sports, 2020 - 2030 (USD Million)
      1. Soccer
      2. Baseball
      3. Basketball
      4. Ice Hockey
      5. American Football/Rugby
      6. Tennis
      7. Cricket
      8. Golf
      9. Esports
      10. Others
    2. Global Sports Technology Market, By Sports, 2020 - 2030 (USD Million)
      1. Device
      2. Smart Stadium
      3. Esports
      4. Sports Analytics
    3. Global Sports Technology Market, By Geography, 2020 - 2030 (USD Million)
      1. North America

        1. United States

        2. Canada

      2. Europe

        1. Germany

        2. United Kingdom

        3. France

        4. Italy

        5. Spain

        6. Nordic

        7. Benelux

        8. Rest of Europe

      3. Asia Pacific

        1. Japan

        2. China

        3. India

        4. Australia/New Zealand

        5. South Korea

        6. ASEAN

        7. Rest of Asia Pacific

      4. Middle East & Africa

        1. GCC

        2. Israel

        3. South Africa

        4. Rest of Middle East & Africa

      5. Latin America

        1. Brazil

        2. Mexico

        3. Argentina

        4. Rest of Latin America

  6. Competitive Landscape
    1. Company Profiles
      1. Tent

      2. Cisco

      3. Modern Times Group

      4. Apple

      5. Sharp

      6. Oracle

      7. IBM

      8. Sony

      9. Fujitsu

      10. Panasonic

      11. Ericsson

      12. CJ Corporation

      13. Fitbit

      14. Activision Blizzard

      15. Samsung

      16. LG

      17. Sap

      18. Garmin

      19. Nec

  7. Analyst Views
  8. Future Outlook of the Market

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