Global Healthcare Gamification Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

Segmented by Game Type;

Casual games, Serious games and Exercise games.

Segmented by Application;

Prevention, Therapeutic, Education and Others.

Segmented by End-Use;

Enterprise based and Consumer based.

Segmented by Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn139413606 Published Date: April, 2024 Updated Date: May, 2024

Introduction

Global Healthcare Gamification Market (USD Million), 2020 - 2030

*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels
# Global Market (USD Million), 2020 - 2030
2020 58.3
2021 68.5
2022 76.0
2023 77.2
2024 85.0
2025 97.7
2026 115.2
2027 135.1
2028 145.7
2029 158.7
2030 169.2

In the year 2023, the Global Healthcare Gamification Market was valued at USD 19,532.55 million. The size of this market is expected to increase to USD 89,045.10 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 24.2%.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Game Type
    2. Market Snapshot, By Application
    3. Market Snapshot, By End-Use
    4. Market Snapshot, By Region
    5. Market Opportunity Map
  4. Global Healthcare Gamification Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Escalating prevalence of chronic diseases
        2. Emergence of health consumerism
        3. Upsurge of social media and smartphone usage
        4. Growing acceptance of gamified models throughout the healthcare
        5. Rising shift to business-to-consumer model and outcomes-based medicine
        6. Increasing boom amongst millennial generation
        7. Growing use of gamification towards HIV awareness in South Africa
      2. Restraints
      3. Opportunities
    2. Regulatory Scenario
    3. Reimbursement Scenario
    4. Mergers & Acquisitions, Collaborations & Partnerships, Agreements
    5. Pipeline Analysis/Technological Advancements
    6. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    7. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bragaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Industry Rivalry
  5. Market Segmentation
    1. Global Healthcare Gamification Market, By Game Type, 2022 - 2032 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2024 and 2030 (%)
      3. Y-o-Y Growth Analysis, 2021 - 2030
      4. Segment Trends
        1. Casual games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        2. Serious games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        3. Exercise games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
    2. Global Healthcare Gamification Market, By Application, 2022 - 2032 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2024 and 2030 (%)
      3. Y-o-Y Growth Analysis, 2021 - 2030
      4. Segment Trends
        1. Prevention
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        2. Therapeutic
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        3. Education
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        4. Others
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
    3. Global Healthcare Gamification Market, By End-Use, 2022 - 2032 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2024 and 2030 (%)
      3. Y-o-Y Growth Analysis, 2021 - 2030
      4. Segment Trends
        1. Enterprise based
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
        2. Consumer based
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2020 - 2030 (USD Million)
    4. Global Healthcare Gamification Market, By Geography, 2022 - 2032 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2024 and 2030 (%)
      3. Y-o-Y Growth Analysis, 2021 - 2030
      4. Regional Trends
        1. North America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            1. United States
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            2. Canada
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
        2. Europe
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            1. Germany
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            2. United Kingdom
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            3. France
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            4. Italy
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            5. Spain
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            6. Rest of Europe
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
        3. Asia Pacific
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            1. Japan
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            2. China
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            3. India
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            4. Australia & New Zealand
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            5. South Korea
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            6. ASEAN (Association of South East Asian Countries)
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            7. Rest of Asia Pacific
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
        4. Latin America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            1. Brazil
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            2. Mexico
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            3. Argentina
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            4. Rest of Latin America
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
        5. Middle East & Africa
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            1. GCC
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            2. Israel
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            3. South Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
            4. Rest of Middle East & Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2020 - 2030 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2020 - 2030 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2020 - 2030 (USD Million)
  6. Competitive Landscape
    1. Heat Map Analysis
    2. Company Profiles
      1. Mango Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      2. Reflexion Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      3. Cohero Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      4. Respond Well
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      5. Pact
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      6. HubBub Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      7. Cog Cubed
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      8. Akili
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
  7. Analyst Views
  8. Future Outlook of the Market

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