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Global Healthcare Gamification Market Growth, Share, Size, Trends and Forecast (2022 - 2028)

Segmented by Game Type;

Casual games, Serious games and Exercise games.

Segmented by Application;

Prevention, Therapeutic, Education and Others.

Segmented by End-Use;

Enterprise based and Consumer based.

Segmented by Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2018 - 2028).
Report ID: Rn139413606 Published Date: November, 2022 Updated Date: December, 2022

Introduction

Global Healthcare Gamification Market (USD Million), 2018 - 2028

*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels
# Global Market (USD Million), 2018 - 2028
2018 58.3
2019 68.5
2020 76.0
2021 77.2
2022 85.0
2023 97.7
2024 115.2
2025 135.1
2026 145.7
2027 158.7
2028 169.2

In the year 2021, the Global Healthcare Gamification Market was valued at USD 12,662.39 million. The size of this market is expected to increase to USD 57,725.39 million by the year 2028, while growing at a Compounded Annual Growth Rate (CAGR) of 24.2%.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Game Type
    2. Market Snapshot, By Application
    3. Market Snapshot, By End-Use
    4. Market Snapshot, By Region
    5. Market Opportunity Map
  4. Global Healthcare Gamification Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Escalating prevalence of chronic diseases
        2. Emergence of health consumerism
        3. Upsurge of social media and smartphone usage
        4. Growing acceptance of gamified models throughout the healthcare
        5. Rising shift to business-to-consumer model and outcomes-based medicine
        6. Increasing boom amongst millennial generation
        7. Growing use of gamification towards HIV awareness in South Africa
      2. Restraints
      3. Opportunities
    2. Regulatory Scenario
    3. Reimbursement Scenario
    4. Mergers & Acquisitions, Collaborations & Partnerships, Agreements
    5. Pipeline Analysis/Technological Advancements
    6. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    7. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bragaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Industry Rivalry
  5. Market Segmentation
    1. Global Healthcare Gamification Market, By Game Type, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Segment Trends
        1. Casual games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        2. Serious games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        3. Exercise games
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
    2. Global Healthcare Gamification Market, By Application, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Segment Trends
        1. Prevention
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        2. Therapeutic
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        3. Education
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        4. Others
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
    3. Global Healthcare Gamification Market, By End-Use, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Segment Trends
        1. Enterprise based
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        2. Consumer based
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
    4. Global Healthcare Gamification Market, By Geography, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Regional Trends
        1. North America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            1. United States
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            2. Canada
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
        2. Europe
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            1. Germany
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            2. United Kingdom
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            3. France
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            4. Italy
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            5. Spain
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            6. Rest of Europe
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
        3. Asia Pacific
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            1. Japan
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            2. China
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            3. India
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            4. Australia & New Zealand
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            5. South Korea
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            6. ASEAN (Association of South East Asian Countries)
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            7. Rest of Asia Pacific
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
        4. Latin America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            1. Brazil
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            2. Mexico
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            3. Argentina
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            4. Rest of Latin America
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
        5. Middle East & Africa
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            1. GCC
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            2. Israel
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            3. South Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
            4. Rest of Middle East & Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Game Type, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              4. Market Size and Forecast, and Y-o-Y Growth, By End-Use, 2018 - 2028 (USD Million)
  6. Competitive Landscape
    1. Heat Map Analysis
    2. Company Profiles
      1. Mango Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      2. Reflexion Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      3. Cohero Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      4. Respond Well
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      5. Pact
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      6. HubBub Health
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      7. Cog Cubed
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      8. Akili
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
  7. Analyst Views
  8. Future Outlook of the Market

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