Global Playing Cards And Board Games Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Product;

Playing Cards, Board Games, Scrabble, Monopoly, Ludo and Others.

By Distribution ;

Offline and Online.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn248548265 Published Date: April, 2024 Updated Date: May, 2024

Introduction

Global Playing Cards And Board Games Market (USD Million), 2020 - 2030

In the year 2023, the Global Playing Cards And Board Games Market was valued at USD 17,776.59 million. The size of this market is expected to increase to USD 32,081.21 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 8.8%.

The global playing cards and board games market represents a vibrant and diverse industry catering to people of all ages and backgrounds worldwide. Playing cards and board games have long been cherished forms of entertainment, fostering social interaction, creativity, and strategic thinking among players. From classic card games like poker and bridge to modern board games like Settlers of Catan and Ticket to Ride, the market offers a wide array of options to suit various preferences and interests. As people seek ways to connect with family and friends, unwind from daily stresses, and engage in leisure activities, the demand for playing cards and board games continues to thrive.

In recent years, the playing cards and board games market has witnessed significant growth and innovation driven by several factors. The rise of social media and online communities has facilitated the sharing of gaming experiences and fueled interest in tabletop gaming, leading to a resurgence in popularity. Additionally, the growing trend towards offline socialization and unplugged leisure activities has contributed to the renewed interest in traditional games that promote face-to-face interaction and communal enjoyment. Furthermore, the emergence of crowdfunding platforms like Kickstarter has democratized game publishing, allowing independent designers to bring their creative visions to life and introduce innovative new titles to the market.

The playing cards and board games market is characterized by a diverse range of products catering to different age groups, interests, and gaming preferences. From family-friendly board games suitable for children to complex strategy games targeted at enthusiasts and hobbyists, there is something for everyone in this dynamic market. As technology continues to evolve, with the advent of augmented reality (AR), virtual reality (VR), and digital gaming platforms, the industry is poised for further growth and transformation, offering exciting opportunities for innovation and expansion in the years to come.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Product
    2. Market Snapshot, By Distribution
    3. Market Snapshot, By Region
  4. Global Playing Cards And Board Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
      2. Restraints
      3. Opportunities
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Playing Cards And Board Games Market, By Product, 2022 - 2032 (USD Million)
      1. Playing Cards
      2. Board Games
      3. Scrabble
      4. Monopoly
      5. Ludo
      6. Others
    2. Global Playing Cards And Board Games Market, By Distribution , 2022 - 2032 (USD Million)
      1. Offline
      2. Online
    3. Global Playing Cards And Board Games Market, By Geography, 2022 - 2032 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Games Workshop Group PLC
      2. NECA/WizKids LLC
      3. IELLO USA LLC.
      4. Grey Fox Games
      5. Disney
      6. Buffalo Games
      7. UNIVERSITY GAMES
      8. Dylan Service
  7. Analyst Views
  8. Future Outlook of the Market

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