Global Board Games Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Product;

Monopoly, Scrabble and Chess.

By Distribution Channel;

Offline and Online.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn632193121 Published Date: April, 2024 Updated Date: May, 2024

Introduction

Global Board Games Market (USD Million), 2020 - 2030

In the year 2023, the Global Board Games Market was valued at USD 17,644.17 million. The size of this market is expected to increase to USD 43,611.11 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 13.8%.

The global board games market has witnessed remarkable growth over the past few years, driven by a combination of factors including innovative game designs, increasing consumer interest in tabletop gaming, and the rise of online platforms that facilitate game discovery and play. Board games, once considered a niche hobby, have now become a mainstream form of entertainment enjoyed by people of all ages across the globe. The market has seen a surge in the number of new game releases, ranging from complex strategy games to simple and engaging family games. This diversity in game offerings has attracted a broader audience, contributing to the market's expansion. Moreover, the growing popularity of board game cafes, bars, and clubs has further fueled the demand for board games as social activities. In addition to traditional board games, the market has also seen growth in tabletop role-playing games (RPGs) and collectible card games (CCGs), which offer immersive storytelling experiences and foster community engagement. The integration of technology into board games, through apps and digital platforms, has added a new dimension to gameplay, enhancing user experience and accessibility. Geographically, the market has witnessed significant growth in regions such as North America, Europe, and Asia-Pacific, with emerging markets in Latin America and Africa showing promising growth potential. The increasing disposable income, coupled with a growing awareness of the benefits of tabletop gaming in promoting social interaction and cognitive skills, has driven the adoption of board games worldwide. Despite facing competition from digital gaming platforms, the board games market continues to thrive, offering a tangible and tactile gaming experience that digital games cannot replicate. With ongoing innovation in game design, themes, and mechanics, the future looks promising for the global board games market, as it continues to captivate players and expand its reach across new demographics and regions.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Product
    2. Market Snapshot, By Distribution Channel
    3. Market Snapshot, By Region
  4. Global Board Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Innovation in Game Design

        2. Rising Popularity of Tabletop Gaming

        3. Digital Integration and Online Platforms

        4. Cultural Exchange and Globalization

      2. Restraints
        1. Competition from Digital Gaming

        2. Supply Chain Disruptions

        3. Changing Consumer Preferences

        4. Regulatory and Compliance Issues

      3. Opportunities
        1. New and innovative game mechanics

        2. Focus on family-friendly games

        3. Expansion into new markets

        4. Increasing popularity of strategy game

    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Board Games Market, By Product, 2020 - 2030 (USD Million)
      1. Monopoly
      2. Scrabble
      3. Chess
    2. Global Board Games Market, By Distribution Channel, 2020 - 2030 (USD Million)
      1. Offline
      2. Online
    3. Global Board Games Market, By Geography, 2020 - 2030 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea ASEAN (Association of South East Asian Countries)
        6. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. Asmodee Holding
      2. University Games
      3. KESS
      4. Bambini
      5. CMON
      6. Asmodee
      7. Atlas Games
      8. Clementoni Spa
      9. CMON Ltd.
      10. Goliath Games LLC
  7. Analyst Views
  8. Future Outlook of the Market

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