Global Blockchain in Media, Advertising, and Entertainment Market Growth, Share, Size, Trends and Forecast (2024 - 2030)

By Providers;

Application, Middleware and Infrastructure.

By Application;

Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming and Payments.

By Enterprise;

Small and Medium-sized Enterprises (SMEs) and Large Enterprises.

By Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2020 - 2030).
Report ID: Rn143846263 Published Date: November, 2024 Updated Date: December, 2024

Introduction

Global Blockchain in Media, Advertising, and Entertainment Market (USD Million), 2020 - 2030

In the year 2023, the Global Blockchain in Media, Advertising, and Entertainment Market was valued at USD 446.60 million. The size of this market is expected to increase to USD 28,643.81 million by the year 2030, while growing at a Compounded Annual Growth Rate (CAGR) of 81.2%.

The global blockchain in media, advertising, and entertainment market is experiencing a remarkable surge driven by the transformative potential of blockchain technology across these industries. Blockchain, renowned for its decentralized and immutable ledger system, is revolutionizing the way content is created, distributed, and monetized. In the media sector, blockchain is being leveraged to combat issues such as piracy and copyright infringement, providing transparent and traceable solutions for content ownership and distribution rights.

Blockchain is enhancing transparency and accountability by enabling advertisers to track the journey of their ad spend, ensuring that budgets are allocated efficiently and that ads reach their intended audiences. Moreover, blockchain facilitates the creation of decentralized advertising networks, eliminating intermediaries and empowering content creators and consumers alike. This shift towards decentralized advertising models is reshaping the dynamics of the advertising industry, fostering greater trust and efficiency.

In the realm of entertainment, blockchain is unlocking new avenues for content monetization and fan engagement. Through blockchain-based platforms, artists and content creators can tokenize their work, allowing fans to purchase and trade digital assets representing ownership or access rights. This direct connection between creators and consumers not only provides artists with fair compensation but also cultivates stronger fan communities and loyalty. Additionally, blockchain-powered platforms are facilitating the emergence of new business models, such as decentralized streaming services and virtual event platforms, which offer enhanced experiences and revenue streams for both creators and audiences.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Providers
    2. Market Snapshot,By Application
    3. Market Snapshot,By Enterprise
    4. Market Snapshot, By Region
  4. Global Blockchain in Media, Advertising, and Entertainment Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Transparency and Accountability
        2. Decentralization
        3. Smart Contracts
        4. Tokenization of Assets
      2. Restraints
        1. Regulatory Uncertainty
        2. Scalability Issues
        3. Interoperability Challenges
        4. Energy Consumption
      3. Opportunities
        1. Enhanced Monetization Models
        2. Content Authentication and Copyright Protection
        3. Audience Engagement and Loyalty
        4. Emerging Markets and Decentralized Content Creation
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Competitive Rivalry
  5. Market Segmentation
    1. Global Blockchain in Media, Advertising, and Entertainment Market, By Providers, 2020 - 2030 (USD Million)
      1. Application
      2. Middleware
      3. Infrastructure
    2. Global Blockchain in Media, Advertising, and Entertainment Market, By Application, 2020 - 2030 (USD Million)
      1. Licensing & Rights Management
      2. Digital Advertising
      3. Smart Contracts
      4. Content Security
      5. Online Gaming
      6. Payments
    3. Global Blockchain in Media, Advertising, and Entertainment Market, By Enterprise, 2020 - 2030 (USD Million)
      1. Small and Medium-sized Enterprises (SMEs)
      2. Large Enterprises
    4. Global Blockchain in Media, Advertising, and Entertainment Market, By Geography, 2020 - 2030 (USD Million)
      1. North America
        1. United States
        2. Canada
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Nordic
        7. Benelux
        8. Rest of Europe
      3. Asia Pacific
        1. Japan
        2. China
        3. India
        4. Australia & New Zealand
        5. South Korea
        6. ASEAN (Association of South East Asian Countries)
        7. Rest of Asia Pacific
      4. Middle East & Africa
        1. GCC
        2. Israel
        3. South Africa
        4. Rest of Middle East & Africa
      5. Latin America
        1. Brazil
        2. Mexico
        3. Argentina
        4. Rest of Latin America
  6. Competitive Landscape
    1. Company Profiles
      1. IBM
      2. Microsoft
      3. SAP
      4. Accenture
      5. AWS
      6. Oracle
      7. Infosys
      8. Bitfury
      9. Factom
      10. Guardtime
      11. ARK
      12. Auxesis Group
      13. Nyiax
      14. Metax
      15. BTL
      16. Voise
      17. Bloq
      18. Clearcoin
  7. Analyst Views
  8. Future Outlook of the Market