Global Serious Games Market Growth, Share, Size, Trends and Forecast (2022 - 2028)

Segmented by Application;

Advertising and Marketing, Simulation Training, Learning and Education and Other Applications.

Segmented by End-User;

Healthcare, Education, Retail, Media and Entertainment, Automotive, Government and Other End-user Industries.

Segmented by Geography;

North America, Europe, Asia Pacific, Middle East and Africa and Latin America - Report Timeline (2018 - 2028).
Report ID: Rn240240769 Published Date: July, 2022 Updated Date: August, 2022

Introduction

Global Serious Games Market (USD Million), 2018 - 2028

*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels
# Global Market (USD Million), 2018 - 2028
2018 93.9
2019 97.7
2020 116.5
2021 137.7
2022 141.7
2023 142.9
2024 147.9
2025 170.4
2026 189.4
2027 212.1
2028 228.2

In the year 2021, the Global Serious Games Market was valued at USD xx.x million. The size of this market is expected to increase to USD xx.x million by the year 2028, while growing at a Compounded Annual Growth Rate (CAGR) of x.x%.

  1. Introduction
    1. Research Objectives and Assumptions
    2. Research Methodology
    3. Abbreviations
  2. Market Definition & Study Scope
  3. Executive Summary
    1. Market Snapshot, By Application
    2. Market Snapshot, By End-User
    3. Market Snapshot, By Region
    4. Market Opportunity Map
  4. Global Serious Games Market Dynamics
    1. Drivers, Restraints and Opportunities
      1. Drivers
        1. Growing Usage of Mobile-based Educational Games
        2. Improved Learning Outcomes are Expected to Increase the Adoption of Serious Game Among End Users
      2. Restraints
        1. Lack of Assessment Tools to Measure Serious Game Effectiveness
      3. Opportunities
    2. PEST Analysis
      1. Political Analysis
      2. Economic Analysis
      3. Social Analysis
      4. Technological Analysis
    3. Porter's Analysis
      1. Bargaining Power of Suppliers
      2. Bragaining Power of Buyers
      3. Threat of Substitutes
      4. Threat of New Entrants
      5. Industry Rivalry
  5. Market Segmentation
    1. Global Serious Games Market, By Application, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Segment Trends
        1. Advertising and Marketing
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        2. Simulation Training
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        3. Learning and Education
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        4. Other Applications
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
    2. Global Serious Games Market, By End-User, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Segment Trends
        1. Healthcare
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        2. Education
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        3. Retail
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        4. Media and Entertainment
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        5. Automotive
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        6. Government
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
        7. Other End-user Industries
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, 2018 - 2028 (USD Million)
    3. Global Serious Games Market, By Geography, 2020 - 2030 (USD Million)
      1. Introduction
      2. Market Share Analysis, 2022 and 2028 (%)
      3. Y-o-Y Growth Analysis, 2019 - 2028
      4. Regional Trends
        1. North America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            1. United States
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            2. Canada
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
        2. Europe
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            1. Germany
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            2. United Kingdom
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            3. France
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            4. Italy
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            5. Spain
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            6. Rest of Europe
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
        3. Asia Pacific
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            1. Japan
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            2. China
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            3. India
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            4. Australia & New Zealand
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            5. South Korea
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            6. ASEAN (Association of South East Asian Countries)
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            7. Rest of Asia Pacific
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
        4. Middle East & Africa
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            1. GCC
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            2. Israel
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            3. South Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            4. Rest of Middle East & Africa
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
        5. Latin America
          1. Introduction
          2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
          3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            1. Brazil
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            2. Mexico
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            3. Argentina
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
            4. Rest of Latin America
              1. Introduction
              2. Market Size and Forecast, and Y-o-Y Growth, By Application, 2018 - 2028 (USD Million)
              3. Market Size and Forecast, and Y-o-Y Growth, By End-User, 2018 - 2028 (USD Million)
  6. Competitive Landscape
    1. Heat Map Analysis
    2. Company Profiles
      1. Designing Digitally Inc.
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      2. Diginext
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      3. CCS Digital Education Ltd
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      4. Applied Research Associate Inc.
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      5. Grendel Games
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      6. Cisco Systems
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      7. Revelian
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      8. MPS Interactive Systems
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      9. Can Studios Ltd
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      10. L.I.B. Businessgames BV
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      11. Tygron BV
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
      12. Triseum LLC
        1. Company Overview and Product Portfolio
        2. Key Developments
        3. Financial Overview
        4. Strategies
        5. Company SWOT Analysis
  7. Analyst Views
  8. Future Outlook of the Market

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